Oh, and Tough's a jerk. A big fat orange jerk.
I ended the game at 10 hp, which is just as well, considering that Red Skull is up next. Eep!
Spider-Blitz
Allies
Brawn
Valkyrie
Black Cat
Spider-Girl
Support
Aunt May
Helicarrier
Hall of Heroes
Avenger's Mansion
Upgrades
Spider-Tracer x2
Web-Shooter x2
Webbed Up x2
Downtime
Martial Prowess
Events
Press the Advantage x2
Drop Kick x2
Enhanced Spider-Sense x2
Backflip x2
You'll Pay For That! x3
Toe to Toe x3
Relentless Assault x2
Swinging Web Kick x3
Resources
The Power of Aggression x2
Energy
Strength
Genius
Campaign
Laser Cannon
Basic Recovery
Zola
I lost three games, right in a row, all right before I would have won. Zola's scheme value trashed me whenever I swapped back to heal, which wasn't very often, due to the sudden availability of Aunt May acrost all four games. The real trip up for this deck, however, was Defensive Programming: +2 hp and Guard, which blocked my access to Zola, while making sure that practically anything I had short of a Swinging Web Kick couldn't one shot the minion who got it. Toughness also came up fairly often, slowing down my machine further. I cannot emphasize this enough: if this deck does not get its Swinging Web Kicks in ASAP real problems begin to emerge.
I'm not kidding when I say that every loss happened with a Swinging Web Kick in hand, Zola at 7 or 8 hp in his last stage, waiting for the next turn. Either I'd get swarmed or schemed out. So I took to social media, hitting up the fine folks on the interwebs for some quick advice. I got some responses that were really good: take out all but one of my You'll Pay for That! for two Piercing Strikes and one of my Toe to Toes for a third Relentless Assault. This would allow me to kill off the minions and end guard, meaning the Swinging Web Kicks could get through faster.
As a quick aside, I love fan communities for this sort of thing. Like I've said before, this game hits a lot of weak spots in myself, particularly the more logical and analytical aspects. It's so nice to be able to go and jump onto Facebook and Reddit to see what other people are doing and get advice. No community is perfect but it's been so nice for this game and Arkham Horror in particular to get in and see what other people have been doing.
I ended the game at 10 hp, which is just as well, considering that Red Skull is up next. Eep!
Conclusion
Zola was the toughest foe I've faced in the expert campaign so far. Toughness and minions with guard are just incredibly rude aspects of his deck and Zola makes excellent use of them. The jerk just throws you under a pile of amplified minions and then schemes you into the ground when you go back to heal. One of the things that I habitually don't notice is the increased scheme value of a villain. That's usually cause I'm playing Protection or Aggression and am not used to seeing a lot of scheming, but the simple fact of the matter is that a Scheme of 3 trips me up pretty badly.
Y'know, not to mention all those asshole minions. And Toughness. Evil orange Toughness
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