Friday, July 10, 2026

Demon City: Read Thru, Part One

 


Welcome back! This week, we're beginning of my impressions of Demon City.

Every once in a while I run into an RPG that's so coherent that it can only be called foundational. If you read the game, you will walk away with your tastes fundamentally altered. These are the kinds of games that need to be read and played, because they will actually change you, and that's the kind of game you want to play. Stuff like ADnD 1e, Burning Wheel, and Ironsworn, even if you wind up not liking them change the way you do things, and I am of the opinion that such things should be in your library of games.

Demon City is one such entry.

Also: if your favorite RPG (or something monumental like, say ACKSII) isn't on that list, understand I am trying to talk about things that fundamentally change how you interact with the hobby, once read and understood.

Also also: I'm not claiming to make a definitive list. If you need absolute certainty, go to Hell. You'll find plenty of certainty there.

So, why is Demon City so important?

1. The only actually gameable usage of Tarot, at least so far.

2. It utterly understands what it's trying to model.

3. Its mechanics are objectively correct.

Tarot Is Hard to Design Around

My brother-in-law, Kyle, the smartest most erudite person I know, tried to design a tarot RPG for years. He gave up on it. couldn't wrap his head around it. This is the dude who taught me almost everything I know, and whose methods of learning enabled me to go on and do my own things. And he couldn't figure it out.

I've looked at a few games that claim to use tarot cards, like His Majesty the Wyrm. I have not been impressed, at all. They're usuually used as limited number generator, as opposed to fully exploring using cards and images for randomness. There's nothing in these games that I couldn't do with a regular deck of cards.

And Demon City absolutely nails it. You have multiple decks, with cards traveling between them. The layered imagery of tarot is used to full effect, not to mention that Zak doesn't shy away from going full on esoteric when necessay. It's a fine line to walk, but I didn't miss a beat with what Zak was saying.

Well, except the Rider deck is demonic. Fucking burn that thing please.

Demon City Utterly Understands Horror

The thing people do not understand is that cities, as we have constructed them, are abominations. The instant nature stops being a sparring partner and becomes our play-toy, something has gone horribly wrong. And cities are this play-toy dynamic fully expressed. Modern cities are actually horrifying. And Demon City takes every effort to show that it understands this fact.

And it does it by quoting Isaiah 24:12... which becomes all the more poignant once you just look at the full chapter:

Behold, the Lord maketh the earth empty, and maketh it waste, and turneth it upside down, and scattereth abroad the inhabitants thereof.

And it shall be, as with the people, so with the priest; as with the servant, so with his master; as with the maid, so with her mistress; as with the buyer, so with the seller; as with the lender, so with the borrower; as with the taker of usury, so with the giver of usury to him.

The land shall be utterly emptied, and utterly spoiled: for the Lord hath spoken this word.

The earth mourneth and fadeth away, the world languisheth and fadeth away, the haughty people of the earth do languish.

The earth also is defiled under the inhabitants thereof; because they have transgressed the laws, changed the ordinance, broken the everlasting covenant.

Therefore hath the curse devoured the earth, and they that dwell therein are desolate: therefore the inhabitants of the earth are burned, and few men left.

The new wine mourneth, the vine languisheth, all the merryhearted do sigh.

The mirth of tabrets ceaseth, the noise of them that rejoice endeth, the joy of the harp ceaseth.

They shall not drink wine with a song; strong drink shall be bitter to them that drink it.

10 The city of confusion is broken down: every house is shut up, that no man may come in.

11 There is a crying for wine in the streets; all joy is darkened, the mirth of the land is gone.

12 In the city is left desolation, and the gate is smitten with destruction.

13 When thus it shall be in the midst of the land among the people, there shall be as the shaking of an olive tree, and as the gleaning grapes when the vintage is done.

14 They shall lift up their voice, they shall sing for the majesty of the Lord, they shall cry aloud from the sea.

15 Wherefore glorify ye the Lord in the fires, even the name of the Lord God of Israel in the isles of the sea.

16 From the uttermost part of the earth have we heard songs, even glory to the righteous. But I said, My leanness, my leanness, woe unto me! the treacherous dealers have dealt treacherously; yea, the treacherous dealers have dealt very treacherously.

17 Fear, and the pit, and the snare, are upon thee, O inhabitant of the earth.

18 And it shall come to pass, that he who fleeth from the noise of the fear shall fall into the pit; and he that cometh up out of the midst of the pit shall be taken in the snare: for the windows from on high are open, and the foundations of the earth do shake.

19 The earth is utterly broken down, the earth is clean dissolved, the earth is moved exceedingly.

20 The earth shall reel to and fro like a drunkard, and shall be removed like a cottage; and the transgression thereof shall be heavy upon it; and it shall fall, and not rise again.

21 And it shall come to pass in that day, that the Lord shall punish the host of the high ones that are on high, and the kings of the earth upon the earth.

22 And they shall be gathered together, as prisoners are gathered in the pit, and shall be shut up in the prison, and after many days shall they be visited.

23 Then the moon shall be confounded, and the sun ashamed, when the Lord of hosts shall reign in mount Zion, and in Jerusalem, and before his ancients gloriously.

It is important to understand that the description of this city assumes that the people within it are rotten to the core, and have been abandoned so that the harsh and cruel world may take its pound of flesh.

Like it or not, this is modern horror in a nutshell: humanity fucked around, and now it's finding out. Horror is not about personal transgression punished, but the societal consequences of the rape of the natural world turned on its people.

Demon City understands this. Sharply.

The Mechanics Are Objectively Correct 

Look, folks, I don't say this lightly, but there's literally nothing incorrect about these mechanics. I don't mean they're good. I don't mean they're bad. I don't even mean enjoyable. I mean, when I'm reading these, Zak presents solutions to problems that are so good that I immediately know how to fix other games.

On almost. Every. Single. Freaking. Page.

From the incredible initiative system to the downtime actions leading to advancement... all of this is simply correct. There's more than a few games I can think of that would benefit from having these systems be dropped in, with almost no modifications. It's a shame these ideas haven't spread that much. May have to fix that, with my.... miniscule reach. But it's not nothing.

In Conclusion, 


Demon City is not just another horror RPG — it is a foundational work that earns its place alongside the greats. It delivers the rarest achievement in game design: a system that feels inevitable once you’ve seen it. The Tarot implementation is the first one that actually matters. The horror vision is unflinching and thematically profound, rooting modern urban dread in something ancient and true rather than cheap jump scares. And the mechanics are so clean and purposeful that they expose weaknesses in other games while offering elegant fixes you’ll want to steal. 

You may not run Demon City forever. You may not even love every session. But after reading and playing it, you will design, referee, and think about roleplaying games differently. That is the mark of the truly important titles — the ones that don’t just entertain, but reshape the hobby inside you.

We'll go onto the GMing section next week! It is here I leave you. If I do not see you next week, I do not blame you. It is no easy road.

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