All The Things Under Heaven and Earth
Saturday, June 13, 2026
Friday, June 12, 2026
Atop the Flowering Garbage Heap

Welcome back! Today, we talk about the total exhaustion of finding out there's yet more trauma to recover from.
Post Traumatic Stress Disorder (PTSD) is when the mind encounters something it can't make sense of, and it squirrels away a part itself that can't make sense of it, for protection. This part, this sub-personality, is then kept going through an unconscious but purposeful and constant expenditure of mental energy. This locked away sub-personality (now hitherto "Sub") is not a separate personality, although the Main and Sub's knowledge of each other is generally hazy.
Complex Traumatic Stress Disorder (C-PTSD) is when the mind encounters multiple somethings that it can't make sense of. The line between Subs and completely different personalities begins to blur, because the mental energy to keep the breaks up is much greater. Most of the time, the Subs take turns “helping” the surface personality, and sometimes take over. It is a wretched life.
Personality Disorder (PD) is when the mind encounters something so awful that it makes a completely different personality, only about that one thing, and then forgets about it. The two personalities then attempt to live independently of each other. It goes as well as expected.
The line between C-PTSD and PD is a lot hazier than you would think. At what point is keeping the Subs in tension harder than just allowing them to drift?
I am pretty squarely in that gray area. I have a laundry list of awful things that go as long as my arm. Literally. The individual counts are so high that it's actually disgusting. And I keep finding large parts of me that are so thoroughly buried that it's a marvel I find anything at all.
But there's sometimes I look at myself, and realize the wreckage.
Miles and miles of what was once a real, working, actual personality.
Not the fundamentally broken and held together by duct-tape... thing... that I run around in like it's a stolen car. It is hard, in those moments, to not fall into despair. You just... you see the damage. Years of mistreatment, codified and ratified and stratified into a mockery of stability.
The words "Lord Jesus Christ, Son of God, have mercy on me," stick in my throat.
There is nothing here, in this wreckage, that I would attribute to a good and kind and loving God. It's just... what's left. Chaotic rubble. There's nothing that I could imagine the Son of God recognizing as his own. "Mercy"? That word makes the ash in the air sweet. And don't even get me started on asking for anyone to have mercy on me.
For those of you who say God's mercy is boundless.. He will only take mercy on what you let Him. And I can't. I just can't. It's far beyond my abilities as a person. This broken misshapen husk of a personality is a mockery of God's goodness. I want it to burn. And yet, that is despair, the realization that I have judged what God has not.
But what am I supposed to do, in the midst of this? I have a conscience, do I not? Did not God make me to labor in the vineyard? And is this not a ruined vineyard? Aren't we supposed to clear away the chaff for the fire?
And trust me, I am that chaff. Do not doubt it.
It hits me just how fucked I really am.
What is there to do but sit and curse the day I was born? To beg God to strike my birthday from the calendar? To ask the sun to hide her face from that day, so that even if humanity isn't stupid enough to remove it from the calendar, they don't have to witness the sheer absurdity of my birth?
What else is there to do but sit? And ask God why He even bothered?
So, I look down. I don't ask for mercy. I can't bear to. It's too much.
And then I see it.
A hyacinth.
And I curse Wolfe, loudly, because I can never forget this line from Book of the Short Sun. It's burned into me, like a brand. I have literally had dreams of Wolfe burning it into me, and I flinch thinking about it. But friends are kind torturers. And Wolfe may be the best friend I never met.
"Though trodden beneath the shepherd's heel, the wild hyacinth blooms on the ground."
And it's coming out from between the garbage piles. Unasked for, unlooked for, unwanted, trodden, cursed by me... but growing all the same. With absolutely no regard for my pride.
I look up. I see an entire field of hyacinths. They're popping up between the cracks, but they're there. Mercy is coming, whether I want it or not. I feel, once again, Wolfe's chuckle from the dream I had, years ago: "You're a coward". I can't help but agree with him.
But the hyacinths are there.
So, weary, I get back up. I sway with the wind a moment.
And start clearing away the wreckage.
For the hyacinths.
Wherever you are, Wolfe, fuck yourself. I'm tired. How dare you find me worth saving.
Fine. I'll see you at the Gate.
Properly.
Asshole.
A wind not of my making blows. The hyacinths dance. I stop and stare. My heart does something against its will. I stare, for a long time, at the colors moving through the wreckage. But they can't move quite perfectly. Some of them don't move. Not yet.
Someone really needs to move the wreckage. Maybe that someone is me. We'll see. I get to work.
“Your heart is full of fertile seeds, waiting to sprout. Just as a lotus flower springs from the mire to bloom splen-didly, the interaction of the cosmic breath causes the flower of the spirit to bloom and bear fruit in this world.”
Friday, June 5, 2026
The Real Problem of Storygaming
So I've been on Twitter for awhile now.
No, come back, trust me, this is going somewhere.
I got involved in the RPG space on Twitter immediately. It's been a lot of fun, and I've actually learned a lot about design. A lot of people, it turns out, are grappling with the same issues I've been seeing. I don't agree with them 100% of the time, but it actually feels like something closer to a conversation than what I would have had before Twitter. Now, by and large, the folks on Twitter are right-wingers who like oldschool gaming. I am a storygamer with some rather deep-seated feelings of resentment against storygaming, so I engaged in some conversations and boy did some stuff get cleared up.
I define storygaming as:
Playing a game that makes a story. As in, by playing the game, a coherent narrative emerges, which the players can derive actual aesthetic enjoyment from as its own object, both in real-time and post-game.
Storygaming can be a roleplaying game (as in, there's people who are strictly playing a limited role), or in a more meta way (which I'm going to define as a storytelling-game). This is similar to how you can have a wargame proper, or a wargame that is a roleplaying game as well (see ODnD).
Storygaming solves a problem that old-schoolers don't want to acknowledge: NOT ALL OF US WANT TO PLAY DUNGEONS AND DRAGONS, SORRY NOT SORRY.
The problem isn't that storygaming exists. That's like blaming wargaming for roleplaying games's problems. Which is absolutely absurd. The problem is far more fundamental.
The central problem of most storygames is that it assumes that simply telling a story is extremely comfortable for adults, who are the majority audience for games. Without an infrastructure to attach to, what should be a very intuitive experience gets awkward, forcing one person to step up and help guide everyone through a process they don't even really know how to do anymore.
Yes, to the storygamers who are currently protesting, I am talking about the average person.
"bUt StoRyTElLinG iS NaTUraL"
Yes, it is, but not in the context of a collaborative game. Most people tell stories to others, and don't consciously collaborate. Most games give events that people craft a narrative with afterwards. Storygaming itself promises a story that you can make, and recognize, in process.
That's so fucking cool.
It's also the farthest thing from "natural" in the world. It's a really cool thing to do, but let's not pretend that collaborative storytelling outside of a liturgical or party context is natural.
How Do We Make This More Natural?
There's four ways to address this: more focused rules for narration, mechanical support, ritual, and increased objectivity, without sacrificing thematic depth.
Narration Rules
Mechanical Support
Ritual
Increased Objectivity
The Good News?
That’s exactly what I’ve been chasing with Crescendo. The Myth and Heart system gives players clear boundaries to play against (and sometimes against each other). The Weaver isn’t a dictator, but they’re also not a vending machine. The world has weight. Failure can be beautiful. And when it works, the story that emerges feels earned—not because we forced it, but because we had enough infrastructure to let it breathe.
The RPG space on Twitter (and beyond) is full of people who love this hobby for very different reasons. Some want the thrill of exploration and danger. Others want something that feels like a story worth telling afterward. Both are valid. The real failure would be pretending these desires can’t learn from each other.
So here’s my pitch: stop treating “storygame” and “OSR” as rival faiths. Start stealing the best ideas from both sides without apology. Give narration focus. Build mechanical engines that reward good play. Add ritual that helps everyone get in the zone. And for the love of all that’s holy, let the world say “no” sometimes.
The result might not be pure storygaming or pure old-school. It’ll probably be something new, a little messy, and a lot more fun.
Friday, May 29, 2026
Dark Souls RPG Reflections
The Way It Actually Works
It's awesome.
This Game Has a Right Way to Play It
The Souls System
Skills

The Organization of this Book Makes Me Angry
The Advice is Stupid
This Game Is Flawed
Why Do You Care So Much???
Some Things Just Fit
