I swear that this game runs itself sometimes. And then there's times when I realize I want to push. So I do. And then this beauty came out.
I swear that this game runs itself sometimes. And then there's times when I realize I want to push. So I do. And then this beauty came out.
prepping a map for a new Dark Souls campaign. It wasn't ready, but I was really excited to get it done. I'd just been thinking through it and deciding what to put on the map. You know, the usual overthinking.
And then, suddenly, we had the opportunity to do an Omega Rangers session... until we didn't. The character sheets couldn't be found. The kids were heartbroken. I was... disappointed, for them. I am not a fan of running trad games, even something as fun as Power Rangers.
Suddenly, I was asked: "Hey, can you run Dark Souls?"
Wait, what?
"My map's not done."
"Is that a problem?"
No, not it is not. I turn around, grab my Dungeon Map 5e book, photocopy a small map, pull out my core Dark Souls book and grab a low-level location with its random table. Boom. Ready. My more detailed map can wait.
They hadn't made characters. Also not a problem: Dark Souls character generation is not quite as fast as Wight Box, but it's pretty damn close. I helped them make characters: Marcus the Brute Knight and Jackson the Fencer Assassin. Boom. Done.
Five minutes for a map and twenty for character creation.
"What exactly are we?
"Undead."
"Like zombies?"
"Yes."
"Why are we back?"
"You don't know. That's part of the point."
"Oh, okay!"
I have a real problem with smarmy bullshit. so it was a kind of interesting week to follow up on, with this gigantic butterfly. So, I did what I could. And I think it worked!
The people flock around the giant butterfly, which talks in their minds with a calm, gentle voice: Maalijna, the ground listener. She is gentle, and kind. Children quickly learn to trust her, climbing atop her with no fear whatsoever. When asked to give rides in the sky, Maalijina always chuckles in a high-pitched mental trill: "Your mothers would never forgive me if I did".The mothers agree. And realize they love her for it.The "plague" ends immediately. Everyone attributes it to Maalijina.Around Newport's northern farms, however, things are far from calm. King Lucian collapses all the remaining tunnels between Newport and Montport, and heads back up to Montport, cooperating with Lady Marie's forces.Doing so results in not one, not two, but three violent deaths, the third one done by Seren, the Bearer of the Blade of Uriel. They were all confused, rushed, and thoroughly strange.A few animals in the northern farms die, with their heads crushed.The water in Montport is discovered to be poisoned. Maalijina promises to go there and purify the water there, too, when she's done purifying the ground around Newport.
The fact that it only occurred to me now to leave a literary trail for Crescendo is silly. I should have considered it sooner. So we'll go in chronological order... sorta. We'll start with the first book that actually woke me up as a child. Like, I still remember sitting on my couch in Aurora at 13, listening to Out of the Silent Planet and drawing and drawing the Sorn. There was something in the description of Mars that haunts me to this day. I recently returned to this book, and realized just how indebted I am to it, especially with Crescendo.
Lewis's prose relaxed me. I'm not sure why it is, but something about the way he writes, just in general, puts me into a flow state. Focused. Better. It's really wonderful, actually. And, for whatever reason, the way he narrates in Out of the Silent Planet scratches some itch in my psyche that I realize I eventually found solace in, with Wolfe.
Ransom's problem felt eerily familiar: a stranger in a strange world. Ransom had to contend with the fact that the things in his head were just as strange and real as the world he was now in.. and he realized there wasn't that much of an operative difference. Mind and world were something that Ransom had to handle with similar levels of dispassion.
The villains felt realistic. Their great evil was... being boring. They just wanted more money. More commercial opportunities. The fact they couldn't figure out just how wonderful and beautiful and tragic Mars was wasn't shown as terrifying, but as sad. Almost silly. The universe was big and awesome and the villains were just so... dumb. Not even in a way that wasn't menacing, just dumb.
Meeting true spiritual beings was unsettling, as it should be. Lewis described them as having a completely different center of gravity, and that fit. There was something strangely comforting in just how eerie the "angels" were. Somehow, you meet something that weird, that unsympathetic, and have it love you. And to have absolutely nothing in common with it, at all.
This eeriness, and how comforting it was, have stuck with me all my life. When life isn't like that, I find I miss it.
In so many ways, this book is the beginning. Ransom sitting alone under a strange sky, realizing that his own mind and the alien world required the exact same quiet dispassion—that is where the seed of Crescendo was planted. Not in tactical combat or spell lists, but in the terrifying, comforting encounter with a universe that is far larger than you are.

I warned Jack, Pierre's player, that I was about to take the gloves off. And I did. It ain't gonna slow down till the end of the Book. I am making good on my word.
Lillian and Silvy finished growing the lean-to that Abbadon had let them have into a full on mansion, more than big enough for the elves they had brought back. It's located outside of town (I will be updating the Setting Bible to include its location on the map)
Pierre La Forge attempted to whip up the people against the elves, but Lady Marie was able to squash his propaganda with her own. The attitude against the elves, especially after "Maurice" had been put captured, has begun to reverse.
King Lucian was said to have found forbidden magics under the city of Montport, and destroyed anything connected to it. There's also rumors that King Lucian almost ate someone? The majority of the army denies any such allegations, citing the king's upstanding morals and his bravery. There was hardly a time when he *wasn't* running right at the front of his men, and the rest had to struggle to keep up.
On October 25th, hundreds of humans begin to die of what appears to be a plague. Doctors swear it isn’t
If you do not spend Fate Points, you will get a level 6 Ceaseless Vomiting Condition. It's a Mortal Condition. Seren, King Julian, Cato, and Abbadon are not affected. Everyone else is either coughing up the Fate Points to lessen or lower the Condition or you literally die. On October 27th, there’s a rumble, and a bunch of ground under Newport collapses in on itself, destroying houses and the walls. A spiderweb of destroyed earth goes away from Newport. Taxes on the elven buildings goes up. ADDITIONAL PROBLEM: the people who have survived have fallen into rancor, attacking each other or falling into despair. On October 29th, late at night an army of minotaurs appears, from Cleft Mountain in the west, claiming to be serving The King of Sota. Surrender or die.
a ton of changes to Crescendo over the years. It's a criticism leveled at me that I have no choice but to own. I like to tinker, what can I say? Game design is a hobby. It ain't my job. A lot of the changes are also what I think of as "periphery": stuff that goes around the core of Crescendo.
to emulate the kinds of stories Gene Wolfe, Christopher Ruocchio, and C.S. Lewis tell. And something was missing in the above set up. It was close, but this is my hobby and I don't have a deadline, and therefore I can turn on the 'tism all the way up, and say "No, not yet." Wolfe isn't about characters who are only tangentially connected to each other, but who are connected even when they aren't in the same room, and they may not know it. This is shown the best in Book of the Long Sun and The Wizard Knight, where Wolfe puts his philosophy right up on his sleeve.
So I committed to testing another two years after putting in 1:1 time and entirely player-driven scheming into Crescendo. I'm here to make a good game that emulates Wolfe faithfully.
And it works!!! It requires some more work from the players, but it more than pays back what they put into it. Players could take a great deal of effort and care and get amazing results out of Crescendo. The rules support the players as close to perfectly as one can get. This has been proven, over and over and over again. The players are really happy! Each session is part of a continuum of story that's going on around it, an iceberg of drama.
That, right there, is Wolfe in a nutshell. Disagree with me at your peril.
to the end of the first Book of The Fall of the King of Sota, I know, intuitively, that something is off. I have learned when to trust this feeling, and to know when to put it aside. I have the time to look at it, so I decided to let it through the gates.
And boy, did I get a mainline of intuition that was pretty self-damning.
very openly upon merging storygame and oldschool principles, especially the BROSR. I've never been quiet about that. And it works like it should: oldschoolers find the game focused on story in a way they appreciate, while storygamers like the structure and how it helps generate unexpected outcomes. The logic of Crescendo is extremely old school. The results are pure story.
And nowhere is this more obvious than the role of the Weaver. When I first named the role, I thought of it as an old-school judge with a slight twist: it was his job to interpret all the journal entries read out loud during Hitting the Books. His primary job was to weave the random journal entries from everyone into something coherent. The general shape of the story was not the Weaver's business. So long as we were at this more intimate scale, that was fine.
I added in 1:1 time, interlude play, and I opened the game up to twelve different people. I am currently running the game for nine. Which is absolutely crazy! I've never done anything like this for a storygame! Crescendo scales the additional players really nicely, and the interlude play sings with 5+ people. Some of the best gameplay I've ever had in my life has been in that in between PBP stuff. It's amazing to see how people cook up these situations, and it's been a real genuine pleasure to be the Weaver for these moments.
scale matters. Crescendo's Hitting the Books mechanics, which create manageable chaos at 1-3 players, absolutely balloons at anything higher than three. Which means that what was originally a somewhat meandering story goes completely chaotic. The players are doing what they're supposed to be doing. The story should cohere, and the thematics, I found, were lacking in a specific way that I knew was not the player's fault. They have been going at 11 the whole freaking time, and it's been beautiful.
be obvious: The role of the Weaver has not adapted to the new ludological environment. The players are not going to naturally cohere at the scale that Crescendo now operates in. The Weaver does not live up to his name, now. The Weaver originally was meant to be much more similar to an oldschool Judge.
With the increased scale and the addition of between session play, the Weaver has more material to work with. And it is his job to do so.
And it can all be fixed very simply.