All The Things Under Heaven and Earth
Monday, July 20, 2026
The Fall of the King of Sota: Chapter Five
Saturday, July 18, 2026
The Fall of of the King of Sota: Chapter Four
This. This right here. Is the steel chair session. People started getting used to the system, and it just.. it sang. Crescendo's mechanics are reactive to player action. They intensify it and push it back into the fiction, making things wild and unpredictable.
And in this session, for the first time, I saw those mechanics sing. They weren't just good or even fantastic. Crescendo actually hit a Platonic ideal.
Oikaya 13-17
Lady Marie’s forces, after three grueling days of fighting with the rioters, defeated them. The mob would have gotten Lady Marie, if not for the timely intervention of a young nobleman, named Eric. A rice farmer named Arriquard, along with Father Laurentius, who were leading the mob, were injured and went into hiding… at least until Fr. Laurentius reappeared and began preaching about the evils of the nobility, particularly Lady Marie and Mother Elise, who were employing long-forgotten dark elf rituals to gain immortality through drinking children’s blood. He then began to give generously to the poor and homeless.
Ghosts have been spotted in the ruins of New Sota City, post-riots. People are beginning to wonder if the town isn’t legitimately cursed.
On Oikaya 17, a bunch of stones dropped from the sky, killing some, injuring others.
Dice were rolled and nothing went the way we expected. Lady Marie didn't go down, she got stronger. Not a damn thing that we thought was going to happen, did.
Chapter Four (Oikaya 17)
I don't have words. I genuinely don't. Cal and I talked on the phone afterwards, and were just... totally babbling about it. You have to see it to believe it. Every second is utter craziness. It really can't be summed up. It is a Platonic ideal.
Next week is the first Storystein. And that is when we make RPG history, because nothing else even remotely like this exists, anywhere.
Friday, July 17, 2026
Demon City: Read Thru, Part Two
Welcome back! This week, we're continuing on with my read-thru of Demon City.
This game has found me in the middle of a really interesting transition, and it's relevant for this part of the read-through, so we're going to get into that first.
Yes, There is Objectively Good Design in TTRPGs
We have to get this out of the way, because apparently it's a controversial point. There's good game design, as an objective reality.
I will define what good design is for the purposes of this blog post:
Design that, when used properly, gives back more than it takes.
Random tables are objectively good design. They almost always give back more than they take. Obviously, it's possible for implementation to screw up a random table. Yes, it's possible to screw up implementation, but it's pretty hard to really screw up a random table. The point is, a random table takes a load off the GM that allows him to not spend so freaking much mental power during the game. It is objectively better to have a random table over not having one. Sorry not sorry.
There is also bad design:
Design that, even when used properly, takes more energy than what it gives back.
The entirety of F.A.T.A.L. is an example of bad design. Overcomplicated, bloated, and needlessly detailed... oh and it's also one of the most hatefully stupid games of all time. Hilarious to read, though!
1:1 PVP Is Superior
So, for the last month and a half I've been running a 1:1 PVP game, also known as a Braunstein. The players are all inherently against each other, and plotting against each other, Diplomacy-style. I don't plan situations, I just take their orders, make sure they make sense, and then adjudicate how everything collides together. Then, when the play sessions come up, I just focus on shaking things up as hard as I can, forcing the players to reconsider what they're doing.
And it is objectively the most fun I have ever had running a game. Just flat out. It's not close, it's not subtle. I don't plan. I don't push. I don't even think about the future. I manage. I just sit back, people fuck around, and they find out.
I have had a more meaningful time. You've got tape, right on this blog, of some campaigns I've run that are magical. Actual magic.
But I have not had a more fun time running a game, ever. It's awesome.
Yeah, I spend "just about" as much time adjudicating actions between sessions as I did prepping, if not more so, but it's not prep: it's play. It's not work, it's fun! I'm having a blast! I get regular installments of this completely unhinged fantasy EVENT. All for the low price of setting up the scenario and telling everyone not to play nice.
So, to recap, 1:1 PVP gets me more enjoyment for far less work, if not less time, and has pretty much redefined what I want out of a game.
So This Game Found Me At An Interesting Juncture
The Host Advice
Worldbuilding Help
Campaign Pitches
Sketches
So Yeah.
Monday, July 13, 2026
The Fall of the King of Sota: Chapter Three
Chapter Three (Oikaya 12)
The Seraph Omega Rangers: Session 2
| "RISE" |
Saturday, July 11, 2026
The Fall of the King of the Sota: Chapter Two
Ransu 28 - Oikaya 9
The spice merchants are hiring thugs to kill each other (the same guys and the thugs are also city guards). The fruit seller’s sister is dead, her husband is on the run and her brother murdered the minstrel in the middle of a show. The money changer got taken away by the guards and hasn’t been seen or heard of since.corruption, greed, violence and paranoia have overtaken the market. All the merchants are plotting against each other, ripping people off and other terrible mischief. People in the city are furious with the price gouging, accusations and all that. They end up rioting and doing some lynching. The guards show up and kill a bunch of people.at the barracks shit winds up in the soup and the cook’s daughter is blamed. The cook gets beaten. Meanwhile the guards start getting more and more unhinged. Unit cohesion starts falling apart, they start getting rough with the citizens and paranoid. Some of the ones who took part in the market massacre are going mad out of guilt.a woman who is super gossipy spreads rumours that Father Laurentius is behind the market riot and the guys who are talking shit about the old kings and stuff. The guards are getting paranoid and extremely angry about itThe farmers outside the city are now having to defend their children from those same merchants trying to kidnap them for dark rituals inside the city.
The farmers and surrounding villagers are forming militias and some say they're planning to march on the city itself.
In other words:
Chapter Two - Oikaya 10
The girl is resurrected and restored! And Mother Elise and Lady Marie accidentally give a ton more fuel for the "eat the rich" fires going on!
This is our second full session with the proper 1:1 PVP going on, and it is absolutely. Instead of the game stalling due to traveling and everything else, we created this powerful and ridiculous series of events that were amazing.
Nobody saw it coming. It didn't take much work... well other than me designing the tools. But that's for another blog post.
Point is. This was awesome!
Friday, July 10, 2026
Demon City: Read Thru, Part One

Welcome back! This week, we're beginning of my impressions of Demon City.
Every once in a while I run into an RPG that's so coherent that it can only be called foundational. If you read the game, you will walk away with your tastes fundamentally altered. These are the kinds of games that need to be read and played, because they will actually change you, and that's the kind of game you want to play. Stuff like ADnD 1e, Burning Wheel, and Ironsworn, even if you wind up not liking them change the way you do things, and I am of the opinion that such things should be in your library of games.
Demon City is one such entry.
Also: if your favorite RPG (or something monumental like, say ACKSII) isn't on that list, understand I am trying to talk about things that fundamentally change how you interact with the hobby, once read and understood.
Also also: I'm not claiming to make a definitive list. If you need absolute certainty, go to Hell. You'll find plenty of certainty there.
So, why is Demon City so important?
1. The only actually gameable usage of Tarot, at least so far.
2. It utterly understands what it's trying to model.
3. Its mechanics are objectively correct.
Tarot Is Hard to Design Around
Demon City Utterly Understands Horror
Behold, the Lord maketh the earth empty, and maketh it waste, and turneth it upside down, and scattereth abroad the inhabitants thereof.
2 And it shall be, as with the people, so with the priest; as with the servant, so with his master; as with the maid, so with her mistress; as with the buyer, so with the seller; as with the lender, so with the borrower; as with the taker of usury, so with the giver of usury to him.
3 The land shall be utterly emptied, and utterly spoiled: for the Lord hath spoken this word.
4 The earth mourneth and fadeth away, the world languisheth and fadeth away, the haughty people of the earth do languish.
5 The earth also is defiled under the inhabitants thereof; because they have transgressed the laws, changed the ordinance, broken the everlasting covenant.
6 Therefore hath the curse devoured the earth, and they that dwell therein are desolate: therefore the inhabitants of the earth are burned, and few men left.
7 The new wine mourneth, the vine languisheth, all the merryhearted do sigh.
8 The mirth of tabrets ceaseth, the noise of them that rejoice endeth, the joy of the harp ceaseth.
9 They shall not drink wine with a song; strong drink shall be bitter to them that drink it.
10 The city of confusion is broken down: every house is shut up, that no man may come in.
11 There is a crying for wine in the streets; all joy is darkened, the mirth of the land is gone.
12 In the city is left desolation, and the gate is smitten with destruction.
13 When thus it shall be in the midst of the land among the people, there shall be as the shaking of an olive tree, and as the gleaning grapes when the vintage is done.
14 They shall lift up their voice, they shall sing for the majesty of the Lord, they shall cry aloud from the sea.
15 Wherefore glorify ye the Lord in the fires, even the name of the Lord God of Israel in the isles of the sea.
16 From the uttermost part of the earth have we heard songs, even glory to the righteous. But I said, My leanness, my leanness, woe unto me! the treacherous dealers have dealt treacherously; yea, the treacherous dealers have dealt very treacherously.
17 Fear, and the pit, and the snare, are upon thee, O inhabitant of the earth.
18 And it shall come to pass, that he who fleeth from the noise of the fear shall fall into the pit; and he that cometh up out of the midst of the pit shall be taken in the snare: for the windows from on high are open, and the foundations of the earth do shake.
19 The earth is utterly broken down, the earth is clean dissolved, the earth is moved exceedingly.
20 The earth shall reel to and fro like a drunkard, and shall be removed like a cottage; and the transgression thereof shall be heavy upon it; and it shall fall, and not rise again.
21 And it shall come to pass in that day, that the Lord shall punish the host of the high ones that are on high, and the kings of the earth upon the earth.
22 And they shall be gathered together, as prisoners are gathered in the pit, and shall be shut up in the prison, and after many days shall they be visited.
23 Then the moon shall be confounded, and the sun ashamed, when the Lord of hosts shall reign in mount Zion, and in Jerusalem, and before his ancients gloriously.
It is important to understand that the description of this city assumes that the people within it are rotten to the core, and have been abandoned so that the harsh and cruel world may take its pound of flesh.
Like it or not, this is modern horror in a nutshell: humanity fucked around, and now it's finding out. Horror is not about personal transgression punished, but the societal consequences of the rape of the natural world turned on its people.
Demon City understands this. Sharply.