Thursday, January 16, 2020

May the Power Protect You: Adam Park (MMPR Black)

The next few posts are going to be on the second generation of MMPR. I will not cover zords in these posts, as they're relatively self-contained and advising on them wouldn't change terribly much between the differing characters. Yes, these are Kickstarter-exclusive characters. They use the same deck with a different character ability, which changes their playstyle quite a bit. 


Gosh, Adam Park is so much fun to play. Whenever I'm not wanting to play support with Jason (DS or Regular) I get the hankering for tricks and flashy stuff, and Adam fits the bill. He isn't as good at the sweeping stuff that Zack does, but becomes a bursting monster. He's a bit harder to use than Zack, and he doesn't really hit the same highs, but he's far more self-sufficient and is possibly the most utility-based character in the game. And there are players who will find him to be a lot more fun.

Adaptable is possibly my favorite character ability in the whole game, as of the writing of this post. Swapping the top card of your discard pile for whatever you like in your hand is not nearly as situational as you'd think. Chances are if you played the card you really would like to play it again. I mean, why use one Sweeping Strike if you can play two? You control what goes into your discard pile more often than not, and there's nothing stopping you from sniping cards as they get discarded. The ability is so flexible that you can play it any number of ways, almost overwhelmingly so.

Smooth Moves is one of my favorite combos in the game. Play Smooth Moves, swap it out for a card in your hand, and play it again, on the same trigger! That's two energy and four reduced damage from an attack. Having two copies of Smooth moves in your hand turns the craziness all the way up, because rangers may play multiple cards in response to the same trigger, 3 bonus energy and 6 reduced damage. This is the most powerful set of reactions in the game. It's pretty situational, but when it happens Adam can really save the party's bacon. Look out for it, use it, and get the high fives.

Risky Blow and Mammoth Slam become truly fearsome in Adam's hands. Pull Mammoth Slam out of your discard pile to wreck shop, or set up your discard pile with Risky Blow. These two cards, set up together, allow Adam to get his discard pile more quickly and then manipulate it to his advantage. Adam's average damage is going to be higher than most of the other characters, but his nuke damage is never going to be all that high. Adam's damage is nice and constant.

Adam Park is the most consistent damage dealer in the original MMPR. He doesn't spike, but he doesn't have any real low points either. He's super reliable, at the cost of not having any real damage highs. He's a bit risky to play because of his need for a discard pile but he makes up for it by being one of the most reliable characters in the game. If you want to have someone that can do a lot of cool things without necessarily being a damage-dealing monster Adam is perfect.

A special thanks to Jonathan Ying, who clarified a few rules questions that I had and who happens to have excellent taste in Rangers.

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