Saturday, December 9, 2017
House Rules: Burning Situations
If you are the reason why everyone gets lost you get a Fate point.
If you find an object or information of importance but are the reason why the opposition gets it you get a Fate point.
Whenever the group finds an object or a location of great importance the whole group gets a Persona point.
Whenever you act on an idealistic or naïve Belief (and thus rewarded for it) and it screws the whole group you get an additional Fate point.
Whenever you do something that gets someone else injured you get a Fate point.
Whenever the party sacrifices something important for a characters' ideal they all get a Persona point.
If you get your information from someone at the cost of one of your ideals you get a Fate point.
If you cover up a secret that could harm a fellow Player Character you get a Fate point.
If the group covers up a scandalous incident that they were involved in they get a Persona point.