Showing posts with label Play Report. Show all posts
Showing posts with label Play Report. Show all posts

Tuesday, August 11, 2026

The Fall of the King of Sota: Chapter Seven

 


This chapter session was a chef's kiss. It took chapter six and utterly turned it on its head. There's really not a lot more to be said, as the session really does speak for itself.

I suppose the one bit of commentary I will put in is that the role of Weaver really comes into play here. The two players are corralled back to each other, where their natural aspects naturally rub against each other.

This is a ridiculously easy game to run. Just herd the cats back into the octagon, and watch!


Chapter Seven (8/9)

Saturday, August 8, 2026

The Fall of the King of Sota: Chapter Six

 


This continues to be the greatest gaming I have ever had. The last two weeks on the Discord have been some of the best and chaotic scheming I've ever seen, leading to a short but extremely climactic Chapter, where everything changed.

We are down to one mortal city: the criminal haven of Newport. And we have an entire city's worth of people at it from New Sota City.

July 24-August 7

People were going back and forth in the DMs for the longest time. But it all came down to this one short statement:

A high-stakes propaganda war between King Julian, Father Laurentius, Arriquard , and Lady Marie played out. King Julian and his helpers began to spread news of Lady Marie's debauched evil, and how cruelly she had used him. Against all expectations, Lady Marie pre-empted them with propaganda of how much help she had actually done for the rice farmers and the city, and her adopted daughter was much talked about in terms of her generosity. 

Arriquard successfully began raising an army for King Lucian's church, which was being set up against Mother Elise.

BUT ON AUGUST 4TH

Were-crocodiles, an entire army of them, invaded from Montport. Turns out they had totally taken over that city! And they showed up out of the blue! However, thanks to Arriquard's efforts in the previous five days, there just so happened to be a standing army that was forming.

The fighting was intense, and many died. However, New Sota City prevailed, and the were-crocodiles were driven away.
It all came down to one problem: when were the were-crocodiles showing up? It took some time to figure out exactly how it worked out... but it just so happened to occur just when everyone else was at enough of a critical mass to where it didn't turn into a total slaughter. And then the defenders rolled really high.

Chapter Six: August 7th



The fallout of this Chapter Session cannot be understated. Two of the most chaotic characters in the whole game are dead, and to save everyone else. New Sota City has been abandoned. There's an entire train of people heading to the worst city of the old world... which happens to be the last one.

What could go wrong?

Monday, July 20, 2026

The Fall of the King of Sota: Chapter Five

 


One of the things that is hard to communicate about Crescendo is not only how different each session feels, but how the game absolutely refuses to go according to your expectations. You absolutely cannot follow the rules as intended and not be surprised each session. There is nothing quite like the sheer level of tonal variety that Crescendo provides.

And this session showcases that reality really well.

The players and I thought this session would be an absolute bloodbath: the elf who keeps the evil within Cleft Mountain sealed away and the monstrous Abbadon, together in a session! That should not have worked out.

And yet.

This session brings out tech that I didn't even think may be necessary anymore: the direct challenging of Beliefs by the Weaver. Turns out, sometimes the players do manage to pull it together, and the Weaver has to be ready to make up situations that subvert and challenge their Beliefs/Debts.

ALSO: apparently I have a lot of homework. The players walked in with lore based off of what I had presented in the Setting Bible, in the first session, it turns out I may have more homework coming up. This was fantastic! People are understanding the bones of the setting well enough to riff of it and tell me what the setting does.

Chapter Five: Oikaya 19

Monday, July 13, 2026

The Fall of the King of Sota: Chapter Three


So, this was the first time we were able to have two Chapters in a week. It did not disappoint. We had a blast, as things in New Sota City and at Cleft Mountain completely fell apart. We're three chapters in, and almost all the initial plans have completely fallen apart, and everyone is scrambling.

Chapter Three (Oikaya 12)


This is definitely the session where the players discovered just how bad it was tanking Conditions. Since recovering from Conditions (which you have to do first) removes you from scheming between Chapters, the players from Chapter Two are almost entirely at the mercy of the events during Chapter Three!

But you need Conditions to advance your character.

Oops.

The Seraph Omega Rangers: Session 2

 

"RISE"

We decided that about two weeks had gone by. Jackson and Janet were part of a survivor group, who were raiding the nearby Whole Foods after dark, picking through the adjacent strip mall under cover of night to avoid the flying rock vultures. While there, they noticed that people with guns were hoarding the canned goods. When others confronted them, they brandished their weapons.

Jackson and Janet snuck off, morphed, and came out to talk to the people with the guns. They tried to talk with the gun-toters, who were terrified. But, when the green and pink Seraph Omega rangers chose to be gentle, they calmed down a bit and explained they were just trying move the cans into a nearby underground storm shelter. When the Seraph Omega Rangers asked if the others could share the cans, they were told that could be arranged. Everyone relaxed

Everyone minus two. Jackson and Janet realized that two people had just... vanished... while the talking had been going on.

They didn't show up again the next day.

Two more people vanished after the next foraging foray.

And the one after that.

This next time, Janet and Jackson noticed that George, an older man, had different colored eyes: they were supposed to be blue, and were brown instead. He also moved with an odd predatory grace, which was subtle but evident enough. Nobody else seemed to notice. George glided up to Janine, a 14 year old girl who had just lost her parents the other day, and seemed to be comforting her. But it wasn't actually George, and Jackson and Janet knew they couldn't leave Janine with George.

So Janet and Jackson followed, quietly. They took great care to not be spotted as George and Janine drifted farther and farther back. Suddenly George turned fuligin, the color darker than black, and began to wrap around Janine like a bedsheet. His body thinned, and his head grew and began something that resembled a pterodactyl's.

Jackson and Janet morphed immediately, and the surprised "Pterrordactyl" dropped Janine. Jackson and Janet knew that if they didn't hurry, the stone vultures that soared the skies would descend upon them in the dozens. Janet pulled out her pink ranger bow, and Jackson pulled out his green ranger lance. They stabbed and shot the Pterrordactyl, who died surprisingly fast, without a scratch to either ranger. They quickly demorphed, and Jackson picked up the unconscious Janine.. only to have the freaking stone vultures see them.

They barricaded themselves into the strip mall. And outlasted the stone vultures, who were trying to break in. When daylight came and the stone vultures left, they went back to their homes.

Hungry.

Saturday, July 11, 2026

The Fall of the King of the Sota: Chapter Two

The single greatest gift of 1:1 is an inherent sense of momentum. The real world for adults can be really nasty- more than half the group wasn't able to really participate because of sudden schedule shifts and the usual exhaustion of being an adult. But, because we had someone, somewhere, plotting and driving things forward, the people who couldn't do as much didn't have to feel bad. They could just check in, see things were happening, smile, and promise to get back to it as soon as they could. This creates a strong sense of belonging to a community, as people are all contributing to this project that will go on without them, but greatly values who they are as individuals.

Ransu 28 - Oikaya 9

New Sota City was the only place anything that can be reported publicly happened, as most of the people at Cleft Mountain were either caught up in family emergencies or were MIA. The following was dropped 

The spice merchants are hiring thugs to kill each other (the same guys and the thugs are also city guards). The fruit seller’s sister is dead, her husband is on the run and her brother murdered the minstrel in the middle of a show. The money changer got taken away by the guards and hasn’t been seen or heard of since.

corruption, greed, violence and paranoia have overtaken the market. All the merchants are plotting against each other, ripping people off and other terrible mischief. People in the city are furious with the price gouging, accusations and all that. They end up rioting and doing some lynching. The guards show up and kill a bunch of people.

at the barracks shit winds up in the soup and the cook’s daughter is blamed. The cook gets beaten. Meanwhile the guards start getting more and more unhinged. Unit cohesion starts falling apart, they start getting rough with the citizens and paranoid. Some of the ones who took part in the market massacre are going mad out of guilt.

a woman who is super gossipy spreads rumours that Father Laurentius is behind the market riot and the guys who are talking shit about the old kings and stuff. The guards are getting paranoid and extremely angry about it

The farmers outside the city are now having to defend their children from those same merchants trying to kidnap them for dark rituals inside the city. 
The farmers and surrounding villagers are forming militias and some say they're planning to march on the city itself. 

In other words:

Everything is fine from Qwertee | Day of the Shirt 

Chapter Two - Oikaya 10

To put it simply: Things are currently in disaster right now. New Sota City seems about to tear itself apart, and it's only Chapter Two!

...and then we played.

Holy shit.

 The girl is resurrected and restored! And Mother Elise and Lady Marie accidentally give a ton more fuel for the "eat the rich" fires going on!

This is our second full session with the proper 1:1 PVP going on, and it is absolutely. Instead of the game stalling due to traveling and everything else, we created this powerful and ridiculous series of events that were amazing.

Nobody saw it coming. It didn't take much work... well other than me designing the tools. But that's for another blog post.

Point is. This was awesome!

Sunday, June 28, 2026

The Seraph Omega Rangers: Session 1

 


"RISE"

So Today


I was... informed... that I was going to run a Power Rangers RPG campaign. I warned my young players that I was gonna run Power Rangers the way I wanted to, and they’d have to deal with it. They agreed. They’d already made characters: a Jackson, green ranger with a lance, and Janet, a pink ranger with a bow.

No, I did not smile at their names. They wouldn't have gotten it. But don't think I didn't chuckle.

I have had the core rulebook sitting around for a few years and they just picked it up and presented me with completed character 24 hours later. Turns out, sometimes you just have people who are ready to go.

Why Did I Warn Them?


To me, the best Power Rangers episodes were always about desperation. My blood was always pumping for that show when the stakes were so absurd that the Rangers' powers made the odds better... to just being outmatched. Green With Evil and the Psycho Rangers are fantastic examples of what I'm talking about: the Ranger powers do not actually bridge the gap, but merely make it possible for the Rangers to win by their wits and courage.

So, to hilariously overstate: Power Rangers it the kid's equivalent of Conan or Solomon Kane: eldritch horrors, kickass action, and gumption, in a bubblegum sci-fantasy wrapper.

So What Happened?

It actually went really well! I had to do a quick crashcourse, but once I'd done that, I was feeling pretty confident I could avoid borking the game.

The Crash Course



I sat down and listened to Milestone Play's excellent crash course. I didn't have the time to go through the whole thing, but I skipped around his well put-together video, and learned very quickly that I needed to have the combat and rules marked. I explained to my players that I was going to run straight out of the book, and that it would take me a minute to sometimes figure out what the rules wanted me to do. The Power Rangers RPG actually has a ton of depth to it, and I didn't want to sacrifice that depth for "fun" and "speed". I explained to my young players that rules are meant to be followed, if possible, and that taking the time to learn them was worth the effort. So we were going to ruin a tutorial session of sorts, just with foot soldiers. 

The Black/Phoneout

So we had Jackson and Janet at a park with some other people, just hanging out. They weren't Power Rangers, but just highschool students were older souls. 

Suddenly all phones lost their networks, and the streetlights, which had just turned on in the gathering twilight, went out. Janet made a stupidly high Technology roll, and Jackson made an even higher Science roll. From these rolls, I gave them the following information.

  1. All cell phones, regardless of carrier, were out. This meant a pretty big infrastructural outage. The fact that everyone was experiencing it meant that everyone for about a hundred square miles was isolated from the greater world.
  2. The power going out at the same meant that yet another big piece of infrastructure was down.
  3. An EMP blast would have been big and ugly and extremely noticeable. Nothing big and ugly and extremely noticeable happened.
Jackson and Janet realized that either a bunch of somethings went wrong at once, by accident, or there was something purposeful going on. They stood there a moment, filled with dread, as they watched everyone else in the park just figure out that multiple carriers were down.

And then there was a horrible grinding sound


Like a bunch of concrete being dug up... all around them. And these vulture-like... things.. dug came up. Made of the red soil all around them. They immediately threw themselves at the nearest humans, and began to eat them... and flesh and hair began to sprout from the monsters' bodies... forming wings. Everyone else ran, screaming.

But not Jackson and Janet. When they asked me what should be done, I simply asked: "Do you want to die well, or do you want to die poorly?" After a second, they realized what I was saying: there were too many monsters, they were too powerful, and they were too fast. It was either go down screaming or go down fighting. Pick one.

They ran straight at the things. 

There was a nearby pond, and they each threw an earthen monster into it. The monsters struggled, getting weighed down by the water. Jackson and Janet ran at another two monsters, and knocked them off the people they were savaging. Others started helping. Jackson found a metal bat nearby and literally pulverized one of the monsters in a few quick blows.

And then two of the monsters jumped on him, and one got a big bite out of him, almost killing him instantly. Once again, the players asked me what should be done, and I asked the same question: "Do you want to die well? Or do you want to die badly?" They nodded. "Let's die well."

Janet charged one of the monsters on Jackson and tackled it to the ground.  The other people tried drag the remaining monster on Jackson off, but couldn't. So Jackson choked up on the bat, and pushed the monster over, and pulverized its head through close hits with the bat.

They both got up, to see the other people were fighting back. They weren't cowering in fear anymore! They had an example of resistance, and were following! Of the original seven, four were dead.

Grind. Grind. Grind.


And now they were back up to a dozen. Jackson and Janet looked at me, overwhelmed. This wasn't going to work! How could they win without powers? They'd literally built a tank/sniper duo, and I'd said they couldn't use their powers, because they didn't even have them yet! What on earth could be done but die?

I asked the question, one more time: "Do you want to die well? Or poorly?" They both took a second, and looked at each other. Both of these players have extremely strong affective imaginations. They were there. They could hear the screams of panic, they both had flinched when Jackson had gotten bit. They didn't get mad at me for saying "No powers, yet." They were just trying to understand what the fuck they should be doing.

"Let's die well. We're going down swinging," they both said.

"What if I told you that that question about dying well or poorly was a question your characters heard, in their heads?" I asked. Everytime I had asked the question, I had no clarified whether or not it was in-game or out of game. This one little clarification turned on the lightbulb. Suddenly they understood they were being tested.

"Now, shout 'RISE'," commanded the voice. Neither knew the other heard it.

But they did. And they shouted.

Suddenly they were in full Ranger form. Six fiery wings (Yes I know the stupid AI put on four). Jackson's bat had transformed into a lance. Janet held a bow. Fire radiated from them, and halos of fire floated above their heads. The park, which was getting dark, was suddenly illuminated by the green and pink flames.

And the dozen monsters were running, in surprise. So were the people! They thought something worse had showed up!

Jackson and Janet went and looked into the pond. They saw their new fiery forms staring at them. And then suddenly they were normal. The dark was closing in. So they went back to their houses... to find nobody had power. Or cell phones. Still.

And there were things circling in the sky. Things with wings.

Saturday, June 27, 2026

The Fall of the King of Sota: Chapter One

 



So we got a limitation on these session reports: the players are still in real-time, plotting against each other, so I'm going to have be general. I will record my findings as non-spoilery as I can, even at the cost of "trust me bro". Someone wants further records, I can climb through my Discord DMs.

Ransu 21-27

So this was the first week where people started sending me orders. This was amazing to watch. More than half the players had moments where they went "Wait I can really do this?" and I simply said "Yes, and here's how long it takes for you to do so". There were multiple light bulb moments where players went "Oh wait I really do have total autonomy here". 


It was a very strange moment. I have prided myself on player choice for years. Years. You can go through all the campaigns I have posted on this blog. They're all more or less "self-directed" campaigns with players. But... just handing them 1:1 time and making PVP inherently freed the players, and they've been having a blast.


So what did they do? So far? Well, we got Laurentius trying to cause an overthrow of the Church of Elpida with his own "proper" version, and all the aristocrats he's pissing off there. Of the ten people involved, he's dragged about half of them into his decision to publicly decry the Church and the nobility as robbers.


And then we got about the other half of the group, who decided that Cleft Mountain (which is definitely haunted) is the place to go to! Whether it be Montsers who want a lair, or Heroes who want to go climbing for lost lore in the middle of a total meltdown... yeah. They just decided to do a dungeon delve. Time to pull out Appendix A, or Veins of the Earth!


And I Shouldn't Have Been Surprised By This


It is a known fact that killing people must be systemically enforced in the military. If there aren't officers right behind you, telling you to kill the enemy, right now, we know for a fact that people are highly unlikely to do it. We've recreated battles. We know that people kill a lot less than we think, because in those recreations that amount of deaths that happen are way higher than the actual death records we have. People talk a big game, but when it comes down to it... even with training, we don't want to enter into conflict and kill.

And yet conflict drives games. It is what makes them fun: conflict without the horrifying consequences of real life. This is literally why game rules exist, I am starting to suspect.  Because, once the players were put in a situation where the rules pushed them into conflict, and the Weaver assured them it was okay to do so... people started going off the rails, especially the Monster players.

Chapter One

And Then Chapter One happened. And holy shit. Everything that was built up, on that Discord server, suddenly exploded.

Laurentius just went apeshit... and was rewarded for it.
Mother Elise tried to keep the peace... and accidentally burned Lady Marie.
Lady Marie walked in with the best of intentions, and bungled things so hilariously badly that it was practically the highlight of the session... until Laurentinus set an old woman on fire to prove a point.

 

The previous issues with 1:1 time I was having went right out the window, as soon as PVP was baked into Crescendo's system. This is absolutely addictive. I want more. I need more.

I DON'T WANT TO QUIT.

Wednesday, April 22, 2026

The Dragon’s Fire: Chapter 10


At this point, I am convinced of three things:

1. 1:1 time is essential for adapting Wolfe. Anyone who doubts this really needs to reread Wolfe a dozen times.
2. That Heroes simply don't care about what happens between... even if it's important to the world's response to the Heroes. There's times it really matters... and then there's the rest of it.
3. I don't want to model that out alone, and refuse to do so.

So we're going to make two more games. Coz I want to model Wolfe, and Wolfe is about 1:1 time, and Heroes don't care about it enough to make it worth throwing stuff at them.

More on that in next week's blog post.

Rappa 4-19

 For the past two weeks:

For Alistair and  King Melny, the entirety of  the Undermaze lights up with this powerful blue light. You start seeing visions of ones you love, striving and suffering and pushing, all for you. And then, on this last Sunday, a powerful blue flash happens, right at midnight... and you both bump into each other a few minutes later

And then, somehow, there's blue footsteps, leading you further.

Tell me about some of what you saw

Tasha saw that I hadn't made a prompt for her. I responded that she had walked into Faerie, and that time didn't work there like it does in the material plane... so nothing yet.

Alistair

As we follow the footprints it's like a dream where places are melded together, like when it's your bedroom but also a pool. I see Natasha's home but it's also the forest where I died, and the cave where I found the sword all at once. It's all places connected to both Natasha and Telos. It doesn't feel like a message but a reference. Like the index of choices and inevitabilities that brought me here.

King Melny

I see visions of all my past friends and rivals. From my first day in the company to the current day. I see the faces of the soldiers, the captain, the lieutenants. All of them meld together before melting away to reveal Alistair and Raphael. Signifying they are my true friends that have remained constant. Before I awake, I see a vision of my old self. He simply bows and tells me good luck before I awake.

Chapter 10 (Rappa 20)


After this Chapter, Cal and I talked and agreed that he was now a Legend. His acceptance of the reality of Natasha still being with him, regardless of what was actually going, was the trigger.

So now we're left with Raphael.

We're almost there, and the bittersweetness is so good.

RIP Junior. You're my favorite gentled demon son.

Saturday, April 18, 2026

Dark Souls: Initial Report Session the Last

 


With their mission clear ("find the dragon and stab it with the magical spear, so you can whittle it down"), Hazbil and Fizbun come into a large room, filled with pillars and a vaulted ceiling. There's a wooden bridge at one end of the room, leading out into the utterly frozen wasteland, with another tower across the way. There's holes in the ceiling big enough for "their" dragon to poke his head and roast them alive.

I announced the DC for Stealth to go check out the wooden bridge: 24. Hazbil and Fizbun about burn out all their Position passing the check.

They get to the bridge, which is exposed to the cold that killed them almost instantly earlier. I make them a deal: they burn enough Position, they can cross the bridge, but it destroys their Stealth Check.

The dragon comes up behind them as they cross. They roll Initiative, and fail just closely enough to where they can burn the Position necessary to go before the dragon.... and thus roll for their combat Position. Hazbil has a higher Strength than Fizbun, so he lugs the spear right at the thing, and passes the thing pretty easily. With the spear that keeps the dragon's Position from resetting firmly lodged in it. Normally, I would make the rest of the campaign about them leveling up for this one boss fight. I certainly could have prepped that.

But the guy playing Fizbun really wants to run some Pathfinder, and I don't get people wanting to run games for me terribly often.

So.

We skipped that part.

We guessed it would take about eight tries to take the dragon down. The dragon began to disintegrate under the influence of the Flame. Fizbun, being a pyromancer, volunteered to take the Flame on, as he had some Flame resistance. But he needed help getting up the stairs to the Kiln. So they stumbled up to the Kiln, and Fizbun, the asshole who closed doors, fell into the Kiln at the top of the tower.

Hazbil looked down from the tower. The ice was starting to melt... and there was a ton of it. He would need to move fast if he wanted to get to the nearby mountains.


Thoughts on the System

By the end of this session,  the players had come to a different appreciate of the Position system. At any point in time, they could pass a roll. It was a question of whether or not they had the resources to do so. This means that the game becomes a series of rough calculate risks.

Or it could.

Could.

But, if you're not running the game as an old school mudcrawl.... this system just isn't going to work. Period. If you're not pitting the time against the Position of the players... there's no tension. The usual railroading 5e is known for just won't work here. You have to present real choices that require constant dice rolls for the system to function.

Will We Run This Game Again?

Fuck yes we will. It's not perfect (I made up the encounter dice), but my goodness it does mudcrawling so well, and I will happily draw up another map for it. However, I would do a few things differently:

Assign more random tables to different parts of the map. I only really used two, and that was a mistake. Players need more zones, where they can go and hide, or grind and level up. Things like that.

I would want to actually come up with a good boss fight "mechanic". Not sure how to do that, yet, but the core choices in this game  warrant some extra work. I think I would set up a BOTW/TOTK style map, with factions set up and whatnot. I can't really get other players to do faction play in the world, due to physical constraints, or I would.

I'll write a bit about Pathfinder 2e next. I have my own very loud and snooty opinions on that game, so we'll see how that goes.

Monday, March 16, 2026

Dark Souls: Fourth Session Report

 


Real Life Sucks

It's been a few weeks, because real life caught up hard, and we just couldn't play. Today we got:

Hazbil, level four knight
Fizbun, level three pyromancer

I pull up a new "location" from the Core Book: Archdragon Peak, page 269. I wanted to make the place feel different as they got close to the dragon. No, I haven't talked about the dragon yet, but I will in a minute.

Play!


Hazbil and Fizbun return to the door from last session, with the purple sign right in the doorway. Hazbil, as  has to burn Position to pass  the Wisdom Save that's permanently on him, to touch all bad summoning signs. With Fizbun granting advantage, Hazbil passes. They jump the sign and enter the room.

Standing across from them is a figure. "You are now in the Dragon's Keep, why should you stay?" Hazbil and Fizbun feel a compulsion to walk over the Purple Sign as they leave through the door they just entered. Both of them, knowing the summoned knight would get a free attack, burned a ton of Position to pass the save.

The figure seemed impressed at their resilience. "Very good, why should you stay?"

"And walk over the purple sign again?" both Hazbil and Fizbun asked, scoffing at him. He smiles at them, and vanishes. It's a Large Soul, 20,000 souls apiece! Hazbil and Fizbun went back to the previous bonfire, and are both now level 5! Hazbil has 3,400 Souls, only 10,600 to go! I cackle. The resetting of the souls counter is honestly amazing, especially since you lose the souls upon death.

There's a door, which they check: wooden, unlocked, not trapped. They open up the door, and burn the Position to make the Perception check: two wyverns, sitting on the roof! They manage to sneak into the large room, and take up positions. Fizbun realizes the wyeverns are immune to fire, so he decides they'll try and make a distraction, and then bottlneck the wyverns. He shoots off a fireball at a nearby pillar.

The wyverns look down, and don't see what made the fire. They jump into the air... and then land on the roof. Both Hazbil and Fizbun barely evade, getting back into the previous room. Fizbun runs up  the purple sign and touches  it, planning to lure the summoned knight into combat with the wyverns, who charge. Hazbil preps his greatsword, and  gets three swings. And he puts his back into it. He puts almost every bit of Position he can into taking out one of the wyverns. 

Hazbil barely bruises the wyvern, with three hard hits: 20+ damage a shot. And it just isn't enough.

The first wyvern sticks its mouth through the doorway and spits fire. Even making the save, Fizbun and Hazbil die immediately. They both wake up at the bonfire. Fizbun fails the Wisdom save, -1 to his Strength. Hazbil also fails the Wisdom save, gets a -2 to his Charisma

As far as Hazbil and  Fizbun can remember, there's two options: attack the lizards who stomped on them a few times, or go back after the wyverns. They have no idea that it's actually the same difficulty level... but I know! And I try not to laugh.

They sneak back down to the wreckage where the giant lizards were... and Fizbun fails the stealth check. The lizard charges, hits Hazbil, 1 shots him! Fizbun rushes up the stairs, getting away from the lizard and resetting time. Hazbil comes back to at the bonfire, and  gets a -1 to Initiative. Honestly, people are just laughing, almost helplessly, at the death spiral that's in this game. It's so blatantly unfair that my players are almost pissing themselves laughing at times.

They go back, get a sneak attack in on the lizard, getting two full rounds of wailing on the one lizard. They know if they let live, they die. They get it to 75 damage. Which is... not enough. It just isn't.

The lizard takes a quick breath in. Breath weapon. Dead.

Hazbil -1 Passive Perception
Fizbun -1 Wisdom

They realize they just don't have the firepower to go after the lizards... or the wyverns. Just as they're about to take a passage to the right, I reminded them they have another way they can go too: back where the scythe had come down and they'd gotten jumped by their first summon. They'd just run out of their without really checking the room.. They decided to retrace their steps, running past the lizards successfully. 

They meet another person named Ghorm, who has a spear he says can pin the target in time, and he has a target in mind: there's a dragon in this castle, who holds The Last Flame.  If they kill it, the frozen world outside will thaw, and they'll be able to leave.

After convincing Fizbun that being able to leave the castle is good idea, they decide to go for it! Unthawing the world sounds like a great idea, even to Fizbun.

Reflections

It's here where "encounter balance" starts to rear its ugly head: Dark Souls is about combat, and you have to be willing to let differing areas have different difficult levels. I didn't do this, so I thought I'd throw that time-sticking spear in to even the odds in finishing the adventure. When I next play, I'll put multiple tables into the levels, allowing for farming in certain areas, and risks to be taken in others. It's a learning process, but a very enjoyable one.

The Dragon's Fire: Book 3, Chapter 7

 


The Legend

Last chapter, with Jesse and King Melny... I knew the end was coming. You run enough Belief-based games, and it starts to become... apparent. And I knew it was time. The mechanics just... popped into my head. Melny was no longer a Hero, he was a Legend.

The Investiture

The Weaver announces that the Hero in question has been stripped of the status of Hero. The Player may change one Trait, as well as all Beliefs for their Hero. The Legend’s Traits and Beliefs may never be changed, ever again. The Scruples part of the Legend’s Hero Sheet is crossed out, with pen. No Scruples now apply to them, even from Magical Items; the Legend is free.
All Defy rolls a Legend makes are always made with the top two results. They never have to justify it. Ever.

Legend’s Fate Point Rewards

Legends don’t earn Fate Points like Heroes. Their existence is inherently a challenge to all around them.
Go through each Belief the Legend has:

Did you use this Belief to challenge and confront a Hero’s Belief? If so, write what you did, and why it was necessary. Take two Fate Points.
You get no Fate Points for breaking Beliefs. Nor do you get Fate Points for PVP.


The Prompts for This Week

Consulting my byzantine little series of charts, the following prompts were generated for me to write with:

War Bad

Generosity good

Grief complicated

Love bad

Eous ascendant

communication/air

Why, yes, I can more or less put together an entire Orthodox Matins/Orthos with only a few minor discrepancies, why do you ask?

The Undermaze

The undead swarm you. Below ground, they're an insubstantial purple flame. They can phase through walls. The magic swords are capable of cutting through them, but normal swords cannot. They never stop. They always seem to know where to go. They're joined by sickly-green shaggy men, led by a vampire who calls herself The Lover. Level 3 Exhaustion or Level 1 Injury (you decide what's hurt)

After three days of being hounded continuously, the three of you are taken in  by The Undermaze King- a gold encrusted gigantic figure. He feeds you and provides more provisions, but cannot defend you for long, as his scheming wife, who is still grieving the disappearance of their child, dislikes outsiders.

Raphael

Raphael’s Response (Injury choice):

Raphael takes the Level 1 Injury instead of exhaustion.

During the swarm, one of the sickly-green shaggy men lunges from the side while Raphael is cutting through the purple flame undead. Raphael shoves one of his companions out of the way and the creature’s claws rake across his shoulder, tearing through armor and leaving a deep gash.

He grits his teeth, wraps the wound tight with cloth, and keeps moving. The injury burns, but Raphael refuses to slow down while the swarm is still hunting them. 

When the Undermaze King takes them in, Raphael finally lets the wound be cleaned and bandaged while he eats and regains strength.

“Next time something with claws wants a piece of me, it can take a number and get in line.” 

Alistair

I take the exhaustion.

Three days I stood my ground, three days I fought. For three days I killed and slashed and maimed, until all I could see was blood and viscera, and then I killed more. I clogged the arteries of this world with the corpses of undead, and we are still alive.

King Melny

Despite three days of grueling fighting, I make sure to lead my friends in the best manner possible. I take exhaustion as I led my friends for three straight days.

Book 3, Chapter 7, Kaskusa 14 

 


There were obvious problems with the Legend's Fate Point design, namely that the scale of their actions needs to be rewarded, as Legends should have a "holy shit that was awesome!" category. Beyond that, this chapter was an amazing time. The Defies started early, and there's sometimes where someone decides it's time to fuck around and find out. And then the next guy realizes that the whole situation is cooked, and if they don't keep Defying they can't get anything done. It's not all the time, but every six or seven chapters there's this explosion of activity, where everything breaks and there's severe, long-term consequences. Or, as Ross says with a growing dread "I don't think Defying solves any problems".

We know, Ross.

Oh, we know.

Saturday, February 14, 2026

Dark Souls: Third Session Report

 


This third session of Dark Souls went really well! We have:

  • Hazbil the Knight. Starts at level 2, ends the session at level 4.
  • Fizbun the Pyromancer. Starts at level 2, ends the session at level 3
  • Onely the Deprived. Starts at level three, ends the session at level 3.
Throughout this session, Onely donates all of his souls to Hazbil, to try and get him to level 4, so that he can start wielding the Astora greatsword.

Also: my exact memory is fuzzy. It's been a long week. I remember what happened, but my connective tissue may be spotty.

The Adventure

At the end of last session they were all shredded by a mysterious red spirit, and reappeared at the second bonfire. The door right in front of them will lead back to that They go down the door to the right. A ghostly spirit stands there, and says "Tell me why you're worthy." They answer, and the spirit likes the answers. It vanishes into all three of them, and they have a bunch of souls now.

There's two doors, left and right. Fizbun goes right, finds an open portcullis, which leads out to a world of utter ice. Onely goes to the left door and finds a golden sign. Onely makes Arcana, and realizes gold is good. He touches it, and out comes a knight, who offers his service.

They go back to the room with the red sign, jump the red spirit that comes out, and chew right through him. The golden knight vanishes. Hazbil and Fizbun now have enough souls to level up, so they go back through the door and Fizbun is now level three. The tension of not being able to spend souls to level up is discussed.

They go back up to the door with the golden knight to see if the sign reset. It has. But standing there is a freakishly tall, gaunt figure, who smiles hungrily at Onely... who smiles back. They stare at each other a minute, and the tall figure introduces himself as Ghorm. He asks if they can look for someone whistling a tune, to a song he can't remember anymore. The players say they will.

They go where they saw Ghorm come from, and find a door to the right, and a staircase to the left. Fizbun checks the door, and when he finds that it's fine, he opens it up, to find the Pyromancy spell Fireburst: damage in a cone, no Position needs to be spent to activate it. He equips it immediately. He goes goes round the corner to find a huge door. He calls the others to him, and they just... open the door..

And freeze solid. The wind blows the door open, and they die instantly. Lose all their souls... and that hurts. They realize they never actually checked the door, they just opened it, without a second thought. I smile cruelly.

They go and close the door to keep the wind from getting into the rest of the complex, and succeed. There's a stair to the left, and they go up... and Hazbil starts hearing a voice to touch the purple summon sign up there. He doesn't. They go beyond it, and find another spirit who asks them to tell them why they're worthy. They give different answers, the spirit approves, and now they have a bunch more souls... and Hazbil goes and touches the purple sign. They kill the spirit who comes out, and now Hazbil has enough souls to get to level four, which would let him use the Astora greatsword they picked up for him in session two. They go and cash in. 

When they go back to the staircase with the purple sign, they find another stranger: Nebt, who wants to put a soul to rest with a  gift of his favorite whip. Which Fizbun happens to have. Fizbun gives it for a ton of souls.

They manage to keep Hazbil from touching the purple sign again, and go beyond it. There's another staircase to the left (leading back to where the red sign was) and two doors to the right. Fizbun checks the rightmost door: it's trapped, designed to put in more of that freezing cold air. The other-right door leads to a place where there's just a bunch of wreckage and a 60 foot chain. They manage to jam the trap on the rightmost door, and get through.

Sitting next to other side of the door, biting his nails, was Touless... who was looking for a flower. A rare rare flower. He thanked them for opening the door, because he didn't know how, and started to walk through. Onely tried to stop him. Touless drew a knife, and gently asked to be let loose.

Fizbun went beyond, and found a larger area, with three doors, one at the bottom of a flight of stairs. He opened that door.

Onto a crystal lizard's ass.

Fizbun gently closed the door.

He checked the other two doors, and found one had a purple sign right up against the door. Onely, wanting a fight, went and stepped on it, against everyone else's wishes.

The materializing spirit was hit with wave upon wave of steel and a newly discovered fire spray... which almost killed Onely. Fizbun told Onely he ever did that again he would kill him.

Takeways

Three sessions in, and they're learning the game. Fights are now heavily one-sided affairs when they're engaged in, and avoided at all costs otherwise.... except when Onely wants just a few more souls. The addition of the NPCs from the random rolls made the tone here a lot different, but it was a welcome break.

This game is showing depth. And we're having a blast.

The session ended with a clash of steel and ego. Against the party's wishes, Onely triggered a purple summon sign. The resulting spirit nearly claimed his life, leading to the first real crack in the party's facade: Fizbun’s fire-laced threat. The honeymoon phase of the campaign is officially over."