So when Andy and I ended Sabina's Castle, we did so with the full intent of making a sequel game, where Anneli actually went to The Island and got her wish. But it didn't feel right. The theme of the game revolved around The Dagger of Betrayal and Anneli succeeding where Spar had failed, and so we stuck to the theme and ended the game. We were perfectly fine with just waiting, although I got itchy every once a while Andy was able to convince me that maybe we should hold off, just a little bit longer.
All of that changed with Session Twenty-Eight of The Undertow. Right after Session Twenty-Six I realized that the asteroid that The Lone Keep was on wouldn't burn up in the atmosphere. It was far too large. It would hit the earth and was certainly going to cause something that neither Lena and I had intended when we set out to play this game. I had two options: the asteroid hits the land or the water. I picked the land, mostly on a whim. Lena and I realized that this was something that, if Mikansia found out, would undoubtedly destroy her and end the campaign. The idea of searching for Jabez's children didn't come strictly from that realization, but it definitely influenced it.
And that's when the situation with Anneli just couldn't sit in my head anymore. I called Andy, explained what had happened, and threw the following pitch: Anneli is at sea and the sun just... doesn't seem to come up. The stars and moon are gone. Gone. You can't see them. What would Anneli do with that? She has a wish, invited to a mystical island to grant her whatever wish she wanted. What would she wish for, with the world so obviously wrong? What would she think was wrong? How would she want to fix it, given a wish?
What fell into place was a rough framework for a travelogue campaign. Anneli would happen upon various things on or in the sea that would change her outlook and put up into the air what she would actually wish for. Whatever that winds up being? No idea. We'll see.
Time to go save the world. Maybe.
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