Showing posts with label The Bereaved. Show all posts
Showing posts with label The Bereaved. Show all posts
Wednesday, November 21, 2018
The Bereaved: Session 2
Mokola woke up, face down, in the snow. He could barely feel his fingers and toes and there was frozen blood on the back of his head. Four of the five orcs were dead, with wounds that matched weapons that were delivered by Midnight Guild members. with no sign of Karl. Mokola checked his pack; in the scuffle that had killed the other orcs his pack had been smashed; he had one day of rations left, from his original 11. Mokola examined his torches and was pleased to find that they were not damaged. He found a hollow tree and lit a fire, but managed to cut himself because of how cold he was.
After successfully applying a bandage Kenin the Ghost showed up. She revealed that it was indeed Midnight Guild members, six or seven of them, led by Yron (the Midnight Guild member who had been encountered earlier) who had killed the orcs, with the other one fleeing. Only two or three had been sent by the Headmaster to look for the missing soldiers, however. They also left Mokola behind, something that the (more-or-less) honorable Guild of Midnight Stalkers would never do. Kenin followed them, trying to see where they went. Turns out that it's only a few hour's walk to Dragonskull Fort. So, after warming up, Mokola set out for Dragonskull, following Kenin. Mokola has a Cloak of Shadows, a gift from a friend that, when properly attuned, helps to make a character practically invisible, but it takes a day to attune. Mokola begins to attune to the Cloak as he travels and finally finds Dragonskull Fort.
Dragonskull Fort was set in the side of a mountain, inside of a massive dragon's skull. The area in front of Dragonskull was hollowed out natural spring, with more water added in from a redirected nearby river. The artificial lake itself is filled with spikes, cemented into the lakebed, and every foul substance you can imagine; rumor has it that if the whole lake will catch fire if a match is lit nearby. Even now, in the middle of the dead winter, one can smell the lake from way up on a nearby mountaintop. In the area above Dragonskull Fort loose and sharp rocks have been layered, making assault by a large force upon the top of Dragonskull impossible.
Mokola, looking down upon the fort and holding his nose, started to look for a way down the sharp rocks above Dragonskull Fort. Not only did he find a way down, but he also found an enclosed area nearby, which let him sleep unmolested for the night, even in the cold with a fire. He also found a weaker area in the rock formation which, if a rock was thrown at it, would create a rockslide. The next evening Mokola made his move. He gets down the hill because of the Cloak, but he trips and sends a number of rocks down, onto the Dragonskull Fort below, cutting himself.
A group of trained assassins are not going to miss that. About a half dozen or so of them come out and see Mokola with no difficulty. Mokola lit a torch and threw it onto the lake and it lights up, startling everyone. Mokola tried to use the distraction to hide, but couldn't; his compatriots saw right through the ruse, and began to shoot at him with bows as other assassins started going up the hill, after Mokola. An arrow hit Mokola and he fell to the ground, unconscious.
Mokola woke up, chained and in a prison cell, face to face with Yron. They verbally spar, with Mokola trying to appeal to Yron's honor as a member of the Midnight Guild as well as the pragmatic question "What happens when the humans are wiped out?". Yron shuts down these avenues, however, stating that he's with the winner, who is going to be Lord Kuntal, the leader of the orc horde. The orc with a cleaved face from last session is brought in, as a traitor. As it turns out this orc had decided to betray Lord Kuntal, and so therefore he was marked for being the Orc Queen's sacrifice as well.
After a few hours of being alone with the unbound orc Mokola was finally able to get a response out of the orc, who is fiercely loyal to Lord Kuntal and agrees with the punishment that he is given. Mokola tries to figure the orc out, but the Orc Queen comes in... who is a bombshell raven haired human woman. She takes the orc and Mokola out, paints them in feces, and kisses them both, planting spiders in their mouths. The spiders, when spat out, turn into flame. Chanting in a tongue that was unlike any tongue known to men, the orcs cursed Mokola and his orc companion.
They are then set on fire.
Friday, November 16, 2018
The Bereaved: Sessions 0 and 1
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"Angry Orc" by tomcii |
So, as I was talking to him, I realized I could do a game for him. And then I wanted to do a game with him. And then I was talking about it and realizing that two Burning Wheel games is going to be a lot of work, so adding a third was probably not a good idea. Andy and I are both gaming snobs. We also like exploring new games and enjoying mechanics that no one else has thought about before. I'd been wanting to try Whitehack for almost a year, having bought the game and gotten a Notebook copy of it for Christmas, one year ago. So I suggested it, and somehow Andy decided this was a good idea.
And then I couldn't think of a campaign idea. Nothing.
So I just had Andy start making a character. Because sometimes whole campaign ideas can spawn off of just one random fact about a character. So Andy sat down and began to make a character. He picked his class first. Now, in Whitehack there are three base classes: the Deft (specialists in a field), the Strong (the combat monster and able to harvest special abilities from dead critters), and the Wise (Miracle workers who pay for their spells with HP).
Andy went for the Deft. Deft characters' Groups are not tied to stats, and they also have access to special tricks/mentors/items that no one else does, one active and one inactive (switching between them takes a day). Andy decided his active Mentor would be a ghost by the name of Kenin, who was a rival of his, back to haunt him. His inactive benefit is a cloak that can hide with anything. It's not magical, it just... blends...
Kenin sparked off an idea for a campaign, and I had something to pitch. Kenin had died in a failed assassination attempt of the orc lord Kuntal, who had overwhelmed the country of Crondas and was at the capital city, Terl's, gates. Kenin would not talk about why she failed, but she came back and asked Mokola (Andy's assassin), her rival, to finish the job for her. But in the interval Kuntal had destroyed Terl, destroying it. The royal family had managed to escape, but it's the dead of winter and nobody can last that long.
So the campaign begins with Mokola's talk with the leader of his assassination guild, the Guild of Midnight Prowlers. In the wake of the wholescale slaughter of the Kingdom of Crondas the Guild has allied itself with the crown. A few days ago some scouts of the crown had been sent out to examine Fort Dragonskull, which was neslted a few days away to the east in the Dragonbone Mountains.These scouts have not returned and so the headmaster is sending Mokola out to figure out what's going on. The headmaster has already sent a number of his agents out, but he's worried about their loyalty, and is sending Mokola as a back up to the back up.
After gathering some supplies Mokola set out. After being taunted about how much he sucks and really has no drive by Kenin, Mokola sent her out to check out a nearby campfire.Kenin came back, laughing, and told Mokola they were no threat even to someone like him. Mokola approached the campfire and found five individuals around it who were heartily sick of each other. One of these survivors, Karl, asked to come with Mokola. Karl was a bit grouchy, but he tried to keep up with Mokola the best he could, asking whatever questions he thought Mokola would answer. Mokola kept Karl safe from gigantic eagles and helped him outrun a group of orcs, even burying one of the orc's blades in his face.
They also ran into one of the survivors of the Guild's party: Yron, who clearly was not happy with the headmaster's idea to make them friends of the crown. As they staged a perfectly normal conversation Yron motioned for Mokola to kill Karl, since he was nothing more than a rube civilian. But Mokola refused, and instead asked Yron what had happened to the others. Yron told them that his other compatriots were dead, slain by orcs, as were most likely the king's men. Yron did not offer to journey with them, instead turning back for home camp, telling the pair to watch out, or else they would wind up dead.
Karl finally had to rest, after going all night without rest because of the relatively clear weather. Mokola, who needed to scout, warned Karl not to rest unless he thought he could do it safely, and stepped out to re-orient himself. But the temperature dropped significantly and the winds howled, driving Mokola to reconsider his course of action.
Which is when Mokola found himself surrounded by orcs, including an orc with a deep impression of a blade in his face. Mokola could hear a captured Karl behind him, begging him to run, that the orcs were trying to cut off his escape routes.
Mokola fled. Karl's shouting stopped abruptly. Mokola realized that he was almost completely cut off, so he tried running right at one of the orcs, elbowing him in the face as he went by.
But the orc grabbed Mokola by his head and slammed his head into a tree.
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