Tuesday, June 29, 2021

The Invasion

Despair can be prayer. Anything can be prayer, really.

This morning I woke up after a very rough weekend, and got into my car to go to work. My youngest son sent me off with his usual sun-shiney cheeriness, flapping his little hand with all his might. I am convinced that, if that doesn't get your spirits up and give you the perfect day, you are in desperate trouble. Love of such purity I'd argue (passionately) is next to impossible to get anywhere else, comparable to Anthony the Great's begging the sun to stay down so he could keep seeing the Uncreated Light of God. The love of a child for a parent is far more powerful than they'll ever know and cannot be experienced by a celibate.

I did not respond today to my son today. I mean, yes, I smiled at how cute he was and waved back as I threaded my way through the wet lawn, but his small goodbyes echoed in my ears only, going nowhere near my wretched heart.

And as I sat in my car I knew that I could not pray. I'd no business doing so, for this morning I could practically smell the sulfur in my nostrils. My own interior voice was so mutated that trying to use it was a form of self-harm. So I put on Shadow of the Torturer by Gene Wolfe, said out loud "God, I'm here, whatever the hell that means. All I can give you is the fact that I exist.", and then I listened to Severian being seduced by a demonic being who looked like a pretty girl. She didn't succeed. And that gave me some hope.

I got into work and somehow got my Bible open. Don't ask me how, it just occurred to me that I really should read it. So I cracked it open:

"So Jesus went about the whole of Galilee, teaching in their synagogues, preaching the gospel of the kingdom, and curing every kind of disease and infirmity among the people; so that his fame spread throughout the whole of Syria, and they brought to him all those who were in affliction, distressed with pain and sickness of every sort, the possessed, the lunatics, the palsied; and he healed them. And a great multitude followed him, from Galilee and Decapolis, Jerusalem and Judaea, and the country beyond Jordan." -Matthew 4:23-25

Later on Christ promises that the gates of Hell will never prevail. I don't know why, but this particular time I could feel it. The pounding on the gates. The drums outside, the shouts, the promises of rescue. The Gospel refers to the gates of Hell; Hades is not on the attack, Christ is breaking in. It is a siege to rescue hearts and souls. I may be trapped, but I am not alone. Christ and the hosts are on the other side, and they are coming. I may have put myself here, however accidentally, but they do not care. One should not be in Hell, no matter what one has done. What I did to put myself here is irrelevant, only that I am here. It is enough for them.

And so I sit and wait. 

Keep thy mind in hell, and despair not

I am definitely in Hell. I feel the anguish, I smell the sulfur, I hear the screams of pain. I cannot open these wretchedly heavy gates. 

But I can sit by these awful things, hear the poundings and smile. It is the smile of someone who knows that a great reckoning is coming, a smile that puts fear into the hearts of captors. And all of a sudden Hell isn't a prison. It's an arena, a slaughter field.

I just got front-row seats to an ass-whooping the likes of which the Pelennor Fields would be jealous. A pity, I forgot popcorn.

Thursday, June 10, 2021

You Have the Time

"I want to live"

In the anime Castlevania the summoner Isaac tells Hector, one of his friends, that he had finally realized something : he had a future. And because he had a future, because he had time, he was going to make use of it. And that the powers that be, the people who control culture and everything else in our system, specifically did not want people to know it. If all you have is the present, with no future, there is no hope. And therefore you are easy to control. But Isaac had a future. And therefore he hoped. And therefore he could no longer be controlled. It's one of the most valuable lessons I've ever learned.

You have the time.

Yeah yeah yeah, live every day. Don't sink into a malaise or be paralyzed with fear and all that, but you, the person reading this, have time. No, I don't know how much, but probably enough to finish this blog post.

Hopefully.

The only thing that matters is what you do with the time you have, with what's in front of you, right now. Answers to your questions are nice, but they do not change the fact that all you have is what's in front of you, right now. It is perfectly reasonable to have hope for a future.

Yes, you have concerns. Problems. Issues with the world that feel very pressing. I'm not trying to downplay the importance of those questions, because they have a funny way of defining your life. But you have time for those. 

The blessing of youth is the feeling that you only have so much time, along with the feeling of boundless energy. The curse of youth is thinking that if today doesn't resolve everything then all is lost, and that your energy is useless. That's not true. Full stop.

Your questions will not be resolved today, probably. That's okay. We have such an emphasis on being rational beings that we think it means we know everything. Well here's a rational thought then: The rational thing to do when you don't have enough information is to investigate and be willing to put in the time.

Yes, I'm telling you to be patient, if there's no reason to have the information now then don't break yourself to go get it. Because you have the time.

Because outside that Hell of "I don't know the answer fuck my life I don't know" there's a whole world. It's right next to you. And you can do something about that. I know that doesn't solve the Big Problems. I didn't say it did. But you're not a Big Person. If you were they wouldn't be Big Problems, would they?

There are small problems. Just the right size. And if you conquer those small problems, you will be larger. It's a promise. Each time you focus on one of those smaller problems the next problem will be smaller. And smaller. And smaller.

And one day you will be what you once thought of as a Big Person, and thus able to deal with what you used to think of as The Big Problem. It won't be a Big Problem anymore. Because you'll be bigger than it.

But that's not today. And it doesn't need to be today, not by and large.

You have a future. 

And it's worth living. No matter how much pain and anguish await you, no matter how big and large and freaking scary the whole enterprise looks, it will be worth doing. Because someday it'll be in your rear view mirror, and you'll chuckle a little bit, as you realized that used to really get you tripped up. The journey will be worth it. 

I promise.

Blessed are the patient. They will inherit the land.

-Matthew 5:4

Saturday, May 29, 2021

Grief, Husks, and Materialism?


  How does it feel to wonder

How does it feel to know who we are

I cannot find one answer

I cannot find my way back to when my sun died

My sun died

How does it feel to wonder

How does it feel to know who we are

I cannot find no other

I cannot find my way back to when my sun died

My sun died

Now that it falls we live with you

Now that I feel the same with you

Now that it falls we live with you

Now that I found the way there

My sunlight

- Caspian, Gone in Bloom and Bough

I've not written anything for the blog for the better part of the month. Part of that is I've been working on my game design. I'm currently working on a game called Crescendo, which is my take on the personal development/mythological arc that Burning Wheel currently has a strangehold on. I'm also developing a game called Zebedee, which is an attempt at the stories presented in John Wick, Taken, Peppermint, etc. So it's not that I've not been writing. Crescendo currently sits at 58 pages with no examples or advice for playing the game written, nevermind a bestiary, and I'm nowhere near the end of even getting the basic rules down. Zebedee is at 10 pages, again with no examples or advice. Zebedee is that much closer to completion, but any further writing on it will need to wait until I’ve done a proper alpha test and make sure the darn thing works. I should also do a vertical slice on Crescendo and make some of the systems I’m thinking of will work. So I am hard at work.

But I can't seem to touch this blog.

And that has to do with this... grief... that I've been trying to understand. I start writing and it just swallows me up. It's not depression, just raw emotion. This sense of raw loss, something primal, something so large that, when I try to write about anything else, I can't. I literally can't. 

Screw it. Fine. I’ll write about it. 

The first time I really noticed this grief was when I was I was finishing a book of The Solar Cycle. Wherever Wolfe was taking me, I didn't want to, couldn't, leave it. I'd buy the next book out of sheer desperation to go back to this... Dream... that I had been shown. A world that I know to be true, somehow. It’s one of those things that is not a memory, but feels like one, a place that is ever present, even if I must labor to be present to it. Ending the Solar Cycle was like no longer being present to this place I had found within myself. I almost didn’t finish Book of the Short Sun because I didn’t think I could go back. And that was so terrifying that I almost gave in.

But I didn’t.

I went on to Homer, knowing that I needed to be a different person to return to the Solar Cycle. I couldn’t just stay there, inside the shell, I had to go out, I had to see different places, had to feel something new. And the Illiad was doing that… or so I thought. I’ve been having an oddly similar time. I just… go. I’m there. Wherever it is, I’m there. I finished the Iliad and immediately went on to the Odyssey without a second’s thought. I thought pretty seriously about checking those books from the library but I wanted to take my time, to not feel the pressure if I needed to go on reading digressions, which is what I do a lot. So I bought the Odyssey.

The Odyssey is almost finished. And I feel it again. This deep, soul-wrenching, grief. A phantom pain that rocks me all the way down, begging and begging to stay. And I don’t know what to tell it, besides to go the Aeneid. Finish the trilogy and whatnot.

I’ve begun to realize that it’s not nostalgia I feel, but a yearning for being able to see the gods, to see Athena wink at you, to realize that the Claw of the Conciliator is just a thorn, and all thorns are sacred, and to close my eyes and see the swift sunrise. Wolfe just showed me that this place, this Waking Dream, was real. It had never left. Nostalgia is a yearning for a golden past, something that can never come to again. That’s not what I’m feeling. What I’m feeling is a yearning for a now, a return to a Now that is beyond what my sick and messed up body can give me.

In fact, the further I dwell on this feeling, the more I find myself looking at trees and rivers, wondering if in fact the prickles I feel when I'm alone with them are more than just a response to nature, but a response to person, to being. A few years ago I was standing alone in a prairie and I realized that the presence was that I felt was identical to holy people I had met; a radical acceptance that transcended. I knew then I was not alone, but simply with beings that do not operate as I do. That diversity, true diversity, is to be found by sitting down at a creek with the forest, the rocks, the insects, whatever else is there, and be like them, for a little while. As I walk through the world now I can't help but hear what Wolfe wrote:

"You're a materialist, like all ignorant people. But your materialism

doesn't make materialism true. Don't you know that? In the final

summing up, it is spirit and dream, thought and love and act that

matter."

Those words were especially loud as I went on a walk last night with my family. We walked under trees three hundred years old and I couldn't help but feel their age, feel they were aware, and be grateful that they were.  And for one second I wondered if we were being watched, by all the trees. It was a feeling I could not shake, no matter how hard I tried. I couldn't see any indication, nothing I saw would have told me that we were being watched. But I couldn't shake it.

And then I realized it was the Waking Dream I had met with Wolfe. It was the exact same feeling.

I've no idea what's going on, but something is shedding, like a husk off a plant. I'm going to keep chasing it. Hopefully it'll sound coherent, one of these days.

You and I were standing outside the house where this all started
Love was not enough, but I know we'll make it through
You don't have to believe me, you don't have to say you will
These days are far and few between, and I don't want to waste them

Someday you will realize you don't need it anymore
Someday you will realize you don't need it anymore

Covet, Parachute

Wednesday, May 5, 2021

Wandering is the Point


I'm Ornery

I do not like most video games. They feel too sculpted, too clean, too sterile. Having grown up in controlled and sterilized environments I find myself practically allergic to anyone controlling my environment, nevermind me. This makes communicating any part of my worldview particularly difficult, nevermind sitting down to play some other numbskull's idea of fun. So I am phenomenally picky about video games. They either need to be areas where I can just run around or they need to be sculpted so freaking well that I can just enjoy it, as opposed to realize I've been taken for yet another ride.

And I hate that feeling, on a genetic level.

It's practically enough for me to break out in hives.

No, I don't think it's inherently a problem. Well, the hives part, probably yes. But my dislike of being in a sterile and controlled environment is not a problem, thank you very much.

Which brings us to Dark Souls and the secret area Ash Lake.

Dark Souls is Ornery Too

I have noticed something about "classics", actual classics: I usually have to take a long time to absorb them. It took me five attempts to read Brothers Karamazov, over the course of almost ten years. Les Miserables still sits on my shelf, incomplete. The Solar Cycle was shotgunned through rapidly, which I've been told is not the best way to go about it, but I knew that if I didn't just sit down and do it I'd never get it done. And yeah, that was phenomenally difficult to do, but I did it. It always feels like this wrestling of wills, as I try and get this new viewpoint into my skull and try and figure out what I think of it.

Dark Souls and I seem to have a similar relationship. I'm on year two and my second attempt. It's going better, but I'd be lying if I didn't say that cussing the game out and walking away for weeks was a common occurrence. But I've continued on my way, killing everything in my way indiscriminately, hoping that my zweihander could keep the stunlock going, upping my endurance so that I can continue an onslaught of damage. It's probably not the best build but I love seeing creatures stunned or proned. 

I heard about Ash Lake thanks to my brother-in-law, Kyle. He told me how to get there: strike down not just one but two secret walls, and make your way down The Tree. When you get to the bottom you will be there, at Ash Lake. I had seen pictures of the trees. The dragon. And that path of white sand, cutting through the navy water. I dunno, I just wanted to go. Why not? It was really that simple of a desire. But the barriers to getting to the secret route was.... not what I wanted to do. Blight Town is an awful awful place. I want to get out of here before I even go; poison swamps with fire-bugs? Nope. Nope. Nope. So walking further into that mess? Definitely not, thanks.

Well the other day, while trying to pick a peck of snide, somehow I stumbled acrost that tree, with two false walls inside!

And I thought: why not?

Oh NO.

(For those you who are blessed in your ignorance, that's a basilisk. It has a poisonous breath that kills you and then cuts your health in half until you can get the curse removed)

Yup, got cursed, half health! Now I could either go back or keep trying to go down. I've already got to get all the way back up to the surface to undo the curse. And that means getting back through Blight Town. I mean, that's going to be one heck of a trek and I just... I mean I may as well get to the bottom, right? Basilisks are bad, but they aren't impossible to deal with.

OUCH

So I am totally not at the right level to take those guys. It takes way too many hits to kill these fungusmen things, and so one on one became... impractical. I wound up running through, after several dozens of attempts. I practically wept at getting to that bonfire. I'd finally made it down here! After so many attempts I-

OH COME ON DARK SOULS!

A freaking hydra! Really?? Well, maybe I can just go around and-


Why.

Just WHY

ANSWER ME

Unable to avoid the hydra and unwilling to run back up and brave that tree so soon, I decided to go after the hydra. I figured I either had to git gud or just start over by this point, I was so unwilling to beat a retreat. So I went back at it. I kept dying, but each time I learned a bit more. And a bit more.

And then a head flew off.

And then I had a blind spot in the attack pattern. 

I only died one more time before finally putting the hydra down. I'm still trying to figure out how the heck that happened.

There are a few other creatures hanging around, but it's just white sands, worn away by the black-blue water. All these trees.... and then I found a grove of these trees, rising up out of the water. With a dragon. He shouldn't be here! Dragons are dead in the setting! Like, wiped out. With the exception of the Gaping Dragon (which is certainly not in its original condition) dragons were wiped out by Gwyn and the gods. The dragon was also sitting in front of a bonfire that had been boosted, which means that the dragon is female, given she is the flame-keeper. The idea of picking a fight with this young dragon seemed idiotic. I was cursed and was certain that I did not want to pick a fight at that point, not one I didn't have to. 

Wait, I can enter a covenant with the last true dragon?

Absolutely yes.

Now it was time to go back up; there literally wasn't anything around else here, beyond some weird clam monsters and a few items. Going back up wasn't quite the struggle I thought it would be. I've always found myself overestimating the difficulty of trekking back through an area; I got up pretty easily.

Now to take care of that freaking curse. I found the lady who sells them, and realized I had some farming to do. Not a problem!  I went killed a bunch of undead, over and over and over, until I thought I had enough. So I went back.

I had read it wrong. I needed another thousand. Groaning, I killed the thousand souls I needed and came back.

Now, I'm not entirely sure why, but that actually meant a decent amount to me. That messy little episode in my extended Dark Souls run is something I'm still pondering, days later, trying to understand what had happened. I'm not sure why that is. But it is. If I could find more video games that did that I'd play a heck of a lot more often. 

Whatever that is.

Saturday, April 24, 2021

John Walker


I was asked to share my thoughts on John Walker, aka Falcon/Soldier’s Captain America. I’m about halfway through episode four, but I’ve gotten a pretty good read on Walker’s character. Overall I don’t think he’s a good representation of what an Army Ranger would look like if he volunteered for Captain America’s shield. So to do that we’re going to break down what an Army soldier is normally taught to handle, what an Army Captain is actually like and the duties they have on them, how Army infantrymen are different from the rest of the Army, and what experience I had with Army Rangers.

I preface this whole post with the warning: this is an opinion. It may be a somewhat reasonably informed opinion, given that I am an Army vet, but it is only an opinion. Wyatt Russel is a great actor and I've been enjoying Falcon and The Winter Soldier quite a bit, so far. I'm finding the discussion of power from Zemo quite enjoyable, as well as seeing The Falcon show why Steve picked him to be the next Cap.

Y’know what the first thing that was done to me at boot camp? I was forced to stay up for 48 hours, straight. During that time the other unfortunates and I were forced to stand in long lines, for hours, without falling asleep, a task I somehow managed to complete, although I’ll be damned if I know how. We were all asked to take in enormous amounts of information while sleep-deprived. And then we were given four hours of sleep. It was disorienting. Confusing. We just sorta bumbled from one station to the next, trying to absorb as much as we could.

The way we were greeted at Basic itself is what’s known as a shark attack. The drill sergeants get on the bus and scream at you at the top of their lungs, forcing you off the bus, picking at every last thing you did wrong, forcing you along into a path. People are routinely dropped into pushups or whatever else the drill sergeants felt like making us do. It was an entire day of being yelled at over the slightest thing, with you being punished for what others did; if one person screwed up EVERYONE was forced to do as many push-ups as the drill sergeants liked. And they liked seeing a lot of push-ups. You’d go to bed with the drill sergeants yelling at you over the PA system, listening to others around you crying themselves to sleep.

The next day was no better. Nor was the day after that. And the one after that. A seemingly endless number of days followed of being punished for things you did not do but were your fault, because you did not stop your neighbor from doing them. Image became everything. Individual disagreements took a back seat: band together or be worked into a state of complete and utter despair. You learned to pick your battles with those around you, to smile and laugh with those you desperately wanted to injure and maim for being pieces of shit, because you all suffered together. Folks you hated became brothers and stayed brothers, even if you still hated them.

During this point in time you’re taught cadences, marching songs. These songs center around a few themes: nobody is loyal to you (particularly your significant other), the only things that matter are how well you kill people, and living happily ever after is a lie. And, despite how awful Army life is, how spiritually destructive it is, you will probably renew your contract and stay in. And these ideas are ground into you, day after day after day. And you know the really awful thing?

By and large they’re right.

No one is actually loyal to you. Marital infidelity is astonishingly high in the military, as is spousal abuse. Supposed friends stab you in the back to get their promotion. You can claim to have whatever gifts and skills you’d like, but nothing really matters if you can’t live through the next task, whatever it may be. And accomplishing your goal normally doesn’t really feel all that good. One mountain down, infinity to go! The amount of things that can go wrong in a military day is close to 100% of the whole day, all day, every week, for years.

Soldiers are never off the clock. Never. Each and every action done can be brought up in a court marshal and in disciplinary action; there is no private life, not if someone with enough power pushes. You don’t decide when to go home, your command team lets you know when to go home. I’ve pulled 16 hours days unexpectedly, simply because some idiot lost a piece of equipment and no one was going home until it was found, by Captain’s orders! You could be awoken in the middle of the night and yanked out of your house to go see to an emergency of some sort, from something breaking down at command to watching your buddy who got into a drunken fight with the cops.

And you know what? I don’t know a single soldier who doesn’t laugh about every second of it. Actual, genuine, hysterical laughter. No irony, it’s genuinely funny to us! The constant wearing down and facing of utter bleakness produces a dark sense of humor that very few civilians can imagine. Jokes are routinely cracked about suicide, adultery, dying violently, running way, and roasting in the fires of Hell as a way of coping with the fact that we have no actual control over our lives. And we laugh to the point of tears about it all. I was more than halfway there with this sense of humor before the military. Now? I look at things that others would see with horror and chuckle darkly. It can always get so much worse. And it probably will. And since I can’t control it, I maintain the one true control anyone actually has in this world: the right to look oncoming doom in the face and laugh at it, to belittle the certain doom. To refuse to crack.

No, I’m not even halfway done. We haven’t talked about infantrymen yet.

Every single infantryman I’ve ever met has been extremely principled, honorable, and uncannily intelligent. There’s a self-possession in them that’s hard to describe, because every last thing I just described is far worse for an infantryman. And at the end of such an ordeal you possess yourself, because literally everything else has been taken from you. Pride, dignity, the illusion of control that civilians entertain themselves with, all of it gone. What you get is a sense of honor and control that one would not think possible to have.  Every single infantry leader I’ve met has a level of focus that should not be possible. Relentlessly goal-oriented, beyond ruthless, they know how to push you beyond what you would have considered in getting stuff done.

But that has a cost. One day I was talking with one of my sergeants, who was former infantry. Some of my compatriots asked him for some stories from “the front”.  Our sergeant proceeded to tell a story about shooting off an enemy’s nose and laughing hysterically with his battle buddies about the way the fallen enemy’s blood squirted out of the hole: an arc like a drinking fountain. Even years removed he had the look of look of nostalgia, over shooting someone’s nose off.  I’ve heard stories of infantrymen being forced to run over Middle Eastern children with tanks because terrorists frequently attach bombs to children, and so to stop was possible death… so you didn’t stop. And laughed. As they ran over children.  Infantrymen talk about these things with a casual, yet steely, acceptance. There is little regret left in them; they could not afford to question what they did then, as it would have killed them, and that would have been one more body bag, one more team of condolence whisperers sent to a grieving family. No thank you, they’re going to live, and sleep at night. And if you have issue with that that’s just too bad.

Being an officer in the military is both better and worse than being an enlisted. On the one hand you’ve not had your individuality ground out of you in the same way as enlisted.  But on the other hand you are taught to dehumanize those under you, while being threatened with jail should they get killed. An officer generally doesn’t have an issue with grinding enlisted into the dirt, depriving them of sleep and sanity, because they’re not people to the officer, but immediately flip the script if the officer’s actions lead to the enlisted’s harm, self-inflicted or otherwise. The enlisted become a means to an end, with the officer being forced to look the other way at all but the most egregious of harm.

Now it’s time to talk about the Rangers. Ranger school is one of the most grueling things one can ever go through: days without sleep, land navigational courses that would make others starve to death, and de-programming training. Most Army soldiers are taught to act as a cohesive whole by giving up their individual judgements. Don’t question, move on, the group needs you to. Rangers have that impulse to blind group think removed, the way a surgeon would take out a cancerous tumor. Formations, uniforms, and other means of enforcing blind group-think are destroyed, because if you can make it this far and become a ranger then you are truly trustworthy. At the same time the image of the Rangers becomes an unconscious reality. You have to look good, because you are no longer you. You are an Army Ranger and must present your group at its best.

You know the things that get trained out of you the most, with all that? Doubt. If you think something you have to own it. People can die if you’re unsure. You also develop a disturbing sense of the blackest humor, learning to lean into the sickest parts of your brain, because every part of that buffalo has been shown to be useful to you. And you will be found out if you’re not in 100%. No one is that good of a liar. No one.  So you have to become the real deal. If you’re not you’ll be drummed out.

People who doubt get other people killed.

People who aren’t willing to be okay with killing other people will get their friends killed.

People who have not learned to accept their darker impulses will crack under them at the first sign of stress.

My issue with John Walker is that he’s not sure enough. The man thinks his time in Afghanistan is awful and wants to cry over it? Boo hoo, you signed up for Ranger school, nobody drafted you! At no point in John Walker’s process would he have been actually forced into something. He signed up. He did it to himself. Entering the Rangers is completely and utterly voluntary. And there’s this curious entitled sense to the John Walker we see on screen. He thinks he’s entitled to doubt.

Doubt is a luxury, a sickly sweet poison that kills all souls that it comes in contact with if there’s too much of it. And for a soldier? A Ranger? Almost any instinctual doubt is too much.

And I find it more than a little odd that John Walker, a man who has had absolutely no room for doubt anywhere in his life for a long time, has any of it left. Put on your uniform, smile, kiss babies, and then go kill people. The Army puts you in whatever job they can safely put you, at any point in time. I promise you that in the real world John would not have been forced into Captain America’s role. He would have had to audition, to compete with others, and any personality flaws he had would have been spotted miles away. Miles.

Because doubt is a stench that would have been scrubbed off of him a very long time ago. And if it hadn’t John wouldn’t have gotten up there in the first place.

I never thought I’d miss the John Walker of the comics. Brutal and awful as he is, US Agent from the comics at least doesn’t doubt. And that is something, regardless of what he does with it.

So no, halfway through episode four I’m not buying it. This John Walker would have died a long time ago, nevermind gotten three Medals of Honor. And his friend would have died long before this point.

Wednesday, April 21, 2021

Lost: S1E3

I find it funny that the very first thing that the Lost crew does is release an episode about the nature of knowledge. Given how many people were all about trying to dissect the show and figure it out I find it ironic that the first thing the show does is go out of its way to discuss the basic ideas of information. You've got Kate, for whom information is a threat to truth, Sawyer, who refuses to act on information and condemns a man to death, and Jack tries to let information go and focus on the task at hand. If there is any episode that states the inadequacy of approaching this show as merely as a puzzle to be solved it's this one.

So, the sum up is that the air marshal is dying, and Jack accidentally finds out that Kate is a murderer. The episode dips a bit into Kate's backstory, showing her rather dodgy history with the truth. We also dip a bit into Michael's issues with Locke. And see Sawyer fail to be a decent person for not the last time.

AN ACTUAL SCENE WHERE TOO MUCH INFO IS A BAD THING. HOW MUCH MORE OBVIOUS CAN WE GET?

But seriously, the above scene is hilarious in hindsight when you realize Sun knows English... and therefore knows everything Michael is saying. I dunno, That's a fun layer of stuff to read back later. And this is one of the funnier moments, at least for me. Yeah, I think it's funny.

The truth around Kate is complicated, and is therefore hard to communicate adequately. She had killed the man who had abused her multiple ways, after finding out that he's actually her father. That's... complicated. That's not a simple thing to explain to anyone. So why would Kate even attempt to do so, to anyone? I think Kate is totally justified in not sharing the truth with anyone, ever. It's really not a grey thing, at least to me. 

So yeah, I'm gonna die on that hill.

Come at me, folks.

Moving onto someone else, Sawyer doesn't care about anyone else's truth. Like, at all. I'd forgotten just how insufferable Sawyer was at the beginning. There's a lot of really grinding stereotypical remarks going on, which just grind all the harder when you take characters like Sayid and call them "Al-Jazeera". Sawyer's mind is perpetually made up and that just makes him grate and grate and grate... right up until the end, when Sawyer decides enough's enough and he's going to act on his stupid ideas. It doesn't go well, what a surprise! He talks Kate into giving him the gun the others had entrusted her with. And condemns the marshal to a horrifying desk, because Sawyer is a jackass. This won't be the last time Sawyer condemns people to horrible fates because he thinks he knows best. And it's all out, right here, in the third episode of the show.

Jack wants to focus on the matter at hand, and tries to only use the information he thinks is relevant to that situation, despite everyone else wanting him to jump to conclusions about Kate and the marshal. I really Jack's ending statement: everyone should get the chance to start all over. Given what we'll find out about Jack we know he's saying that about himself is a lot more than he would say that about anyone. Jack has always wanted to be the hero. He's always wanted to be the hero. Now that he's got that chance Jack tries to live up to what he always wanted to be. And he impresses that upon Kate at the end. 

But it's Locke who has the best idea: realizing that the truth can only take you so far, given how fragile everyone can be. Seeing how Michael and Walt can barely carry on a conversation, Locke ignores Michael's hatred to help the father out. I really like how Locke just sits through most of the episode, crafting that whistle, focusing on the one thing he knows he can do right.

And, once everyone starts doing that, for however short a time they can manage, you get this incredible ending.


 I leave you with that ending, because there's something special about it. This remains one of my favorite episodes.